<p><p>This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into L
Location-Based Gaming
✍ Scribed by Dale Leorke
- Publisher
- Springer Singapore;Palgrave Macmillan
- Year
- 2019
- Tongue
- English
- Leaves
- 272
- Edition
- 1st ed.
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city’ strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players’ engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence.
✦ Table of Contents
Front Matter ....Pages i-xii
Introduction (Dale Leorke)....Pages 1-13
Front Matter ....Pages 15-15
A Definition and Brief History of Location-Based Games (2001–08) (Dale Leorke)....Pages 17-44
‘The City Becomes the Game’s Playground’: Discursive Claims (Dale Leorke)....Pages 45-81
Front Matter ....Pages 83-83
Location-Based Gaming’s Second Phase (2008–Present) (Dale Leorke)....Pages 85-126
Location-Based Gaming Apps and the Labour of Play (Dale Leorke)....Pages 127-160
Front Matter ....Pages 161-161
Urban Policy and Participatory Planning Location-Based Games (Dale Leorke)....Pages 163-194
Wayfinding and Codemaking in the City of Melbourne (Dale Leorke)....Pages 195-240
Conclusion (Dale Leorke)....Pages 241-254
Back Matter ....Pages 255-266
✦ Subjects
Social Sciences; Human Geography; Game Development; Culture and Technology; Urban Studies/Sociology; Science and Technology Studies; Digital/New Media
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