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Level-of-detail for cognitive real-time characters

โœ Scribed by Christoph Niederberger; Markus Gross


Book ID
106046784
Publisher
Springer
Year
2005
Tongue
English
Weight
609 KB
Volume
21
Category
Article
ISSN
0178-2789

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Detailed animation of 3D articulated body models is in principle desirable but is also a highly resource-intensive task. Resource limitations are particularly critical in 3D visualizations of multiple characters in real-time game sequences. We investigated to what extent observers perceptually proce