Learning Cocos2d-x Game Development
β Scribed by Shekar, Siddharth
- Publisher
- Packt Publishing
- Year
- 2014
- Tongue
- English
- Leaves
- 266
- Series
- Community experience distilled
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Cocos2d-x is one of the most popular cross-platform 2D game engines. It is packed with powerful features that set it apart from other game engines. With so many languages and operating systems, Cocos2d-x provides a one-stop solution for developing games for the operating system of your choice using the language you are most comfortable with. Starting from the basics, this book will show you how to display content on the screen and make it interact as well as move around with various control mechanisms such as actions, accelerometer, and tap onscreen buttons. You will learn about the mechanics of collision detection, their advantages and disadvantages, and how to keep track of the score. You will then create a gameplay cycle, use third-party tools to expedite the development process, and distribute the game through the App Store. By working through the carefully designed chapters of the book, you will master Cocos2d-x and the various tools so that you can use these skills to make a complete game or a quick prototype.
β¦ Subjects
Animation par ordinateur;Application software--Development;C++ (Computer program language);C++ (Langage de programmation);Computer animation;Computer games--Programming;Free computer software;Jeux d'ordinateur--Programmation;Logiciels d'application--DΓ©veloppement;Logiciels gratuits;Tablet computers--Programming;Tablettes Γ©lectroniques--Programmation;Ressources Internet;Computer games -- Programming;Jeux d'ordinateur -- Programmation;Tablet computers -- Programming;Tablettes Γ©lectroniques -- Prog
π SIMILAR VOLUMES
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Setting Up; What is Cocos2d-x?; Setting up the project; Housekeeping; Refactoring HelloWorldScene.h; Refactoring HelloWorldScene.cpp; Refactoring AppDelegate.cpp; Implementing
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