๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Learning Cocos2d-JS Game Development: Learn to create robust and engaging cross-platform HTML5 games using Cocos2D-JS

โœ Scribed by Emanuele Feronato


Publisher
Packt Publishing
Year
2015
Tongue
English
Leaves
188
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


Whether you are new to game development or an experienced developer, you will be surprised by how easy it is to create HTML5 cross-platform games with Cocos2d-JS. In this book, you will use JavaScript to create spectacular and exciting games of different genres. Without any dreary theory, which often discourages technical book readers, each chapter will guide you through the creation of different games, each packed with new and exciting features. You will begin by learning the basics of a cross-platform game. You'll also learn to animate, rotate, scroll, and tween sprites. You will learn to make your game more enticing by adding your own special touch using features such as music, sound effects, and physics. You'll also learn to protect, sitelock, export, and publish the games you have created. By the end of the book, you'll have created a complete cross-platform game right from scratch, featuring leader boards and third-party adverts, complete with the final polish every game should require.


๐Ÿ“œ SIMILAR VOLUMES


Building Android games with Cocos2d-x :
โœ Hernandez, Raydelto ๐Ÿ“‚ Library ๐Ÿ“… 2015 ๐Ÿ› Packt Publishing - ebooks Account ๐ŸŒ English

<p><b>Learn to create engaging and spectacular games for Android using Cocos2d-x</b></p> <h2>About This Book</h2><ul><li>Create fun physics games to rival the bestselling games on Google Play</li><li>Save time by creating your Android games using this integrated framework</li><li>Learn to create a s

Rapid Game Development Using Cocos2d-JS:
โœ Hemanth Kumar, Abdul Rahman (auth.) ๐Ÿ“‚ Library ๐Ÿ“… 2016 ๐Ÿ› Apress ๐ŸŒ English

<p><p>Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. <em>Rapid Game Development Usin

Learn SpriteBuilder for iOS game develop
โœ Itterheim, Steffen ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress/Springer ๐ŸŒ English

<p>SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In<em> Learn SpriteBuilder for iOS Game Development</em>, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder

Learn SpriteBuilder for iOS game develop
โœ Itterheim, Steffen ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress/Springer ๐ŸŒ English

<p>SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In<em> Learn SpriteBuilder for iOS Game Development</em>, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder

Learn SpriteBuilder for iOS game develop
โœ Itterheim, Steffen ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress/Springer ๐ŸŒ English

<p>SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In<em> Learn SpriteBuilder for iOS Game Development</em>, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder