Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation
โ Scribed by Matthew Johnson, James A. Henley
- Publisher
- Addison-Wesley Professional
- Year
- 2014
- Tongue
- English
- Leaves
- 384
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
The Unity Engine Tutorial for Any Game Creator
ยฟ
Unity is now the worldโs #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unityยฎ will help you master Unity and build powerful skills for success in todayโs game industry. It also includes a bonus rundown of the new GUI tools introduced in Unityโs version 4.6 beta.
ยฟ
With this indispensable guide, youโll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether youโre moving to Unity from other engines or are new to game development.
ยฟ
This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unityโs newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything youโll need is provided.
ยฟ
Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website.
ยฟ
Learn How To
- Set up your Unity development environment and navigate its tools
- Create and import assets and packages you can add to your game
- Set up game sprites and create atlas sheets using the new Unity 2D tools
- Animate sprites using keyframes, animation controllers, and scripting
- Build a 2D game world from beginning to end
- Establish player control
- Construct movements that โfeel rightโ
- Set up player physics and colliders
- Create and apply classic gameplay systems
- Implement hazards and tune difficulty
- Apply audio and particle effects to the game
- Create intuitive game menus and interface elements
- Debug code and provide smooth error handling
- Organize game resources and optimize game performance
- Publish your game to the web for others to see and play
ยฟ
โฆ Subjects
ะะธะฑะปะธะพัะตะบะฐ;ะะพะผะฟัััะตัะฝะฐั ะปะธัะตัะฐัััะฐ;Unity;
๐ SIMILAR VOLUMES
Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Uni
<p>Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of <i>Lea