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Learn Unity for Android Game Development: A Guide to Game Design, Development, and Marketing

✍ Scribed by Adam Sinicki (auth.)


Publisher
Apress
Year
2017
Tongue
English
Leaves
257
Edition
1
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more.
The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download.

What You Will Learn

  • Install Unity with the Android SDK
  • Understand and use scripts, prefabs and Android Studio
  • Design a great game
  • Build a game app
  • Add a bit of polish
  • Deploy for various Android devices
  • Build and deploy for 3D games, virtual reality and more
  • Promote your game and make money

Who This Book Is For
This book requires no previous experience with programming or game development of any kind. Prior experience with the Android ecosystem recommended.

✦ Table of Contents


Front Matter....Pages i-xix
Why This Is an Incredibly Exciting Time to Develop Games for Android....Pages 1-15
Introducing Unity and Getting Set Up....Pages 17-37
Finding Your Way Around Unity....Pages 39-58
Adding Physics and Getting Started With Coding....Pages 59-74
Filling the World with Prefabs, Effectors, and Collectibles....Pages 75-98
Adding Animations, Effects, and a HUD....Pages 99-120
Making an Android App....Pages 121-136
Expanding the Game World with Checkpoints, Levels, and Save Files....Pages 137-157
Adding More Game Elements: Springs, Moving Platforms, AI, and More....Pages 159-183
Making the Game Fun and Optimized....Pages 185-206
An Introduction to 3D Game Development and Virtual Reality....Pages 207-227
How to Publish and Promote Your Android App....Pages 229-243
Back Matter....Pages 245-248

✦ Subjects


Programming Techniques;Programming Languages, Compilers, Interpreters;Software Engineering


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