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Learn to implement games with code

✍ Scribed by John M. Quick


Publisher
A K Peters / CRC Press
Year
2017
Tongue
English
Leaves
367
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is written in a friendly and conversational tone, which is suitable for a wide audience of aspiring game developers, such as yourself. You will gain practical, hands-on experience with implementing game components using code. Gradually, you will build a complete game that you can be proud of. After finishing this book, you will be prepared to start making games of your very own design.

✦ Table of Contents


Content: I. The world beyond the screen --
2. A dialogue with the Red Knight --
3. A daring decision --
4. Face the dragon --
5. A group of heroes --
6. Save the day --
7. Design your world --
8. A proper introduction --
9. A proper transition --
10. The world is in motion --
11. The world can be heard --
12. Celebrate victory.

✦ Subjects


Computer games;Programming;GAMES;Board


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