CRC Press, 2015. β 312 p. β ISBN-10: 1498704689, ISBN-13: 978-1-4987-0469-4.<div class="bb-sep"></div>A novel approach for the classroom or self-study,<em> Learn to Code with Games</em> makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by c
Learn to Code with Games
β Scribed by John M. Quick (Author)
- Publisher
- A K Peters/CRC Press
- Year
- 2015
- Leaves
- 296
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge.The book employs a unique pro
β¦ Table of Contents
Our Hero Is Stuck! Characters and Characteristics. The Bounds of the World. Sprinting and Sneaking. Collectables. Spawning Objects. Taking Inventory. A Party of Heroes. Generating a Tile Map. Spawning Objects on a Tile Map. Level Generation. Game State Management. Gameplay. Appendices.
β¦ Subjects
Arts;Gaming & Animation;Gaming;Computer Science;Software Engineering & Systems Development;Programming & Programming Languages
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