𝔖 Scriptorium
✦   LIBER   ✦

πŸ“

Learn Computer Game Programming with DirectX 7.0

✍ Scribed by Ian Parberry


Publisher
Wordware Publishing, Inc.
Year
2000
Tongue
English
Leaves
588
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


Another addition to the Wordware Game Developer’s Library, Learn Computer Game Programming with DirectX 7.0 provides beginning programmers with the foundations of computer game programming using Microsoft’s DirectX 7.0 software. Computer science professor Ian Parberry details the construction of a game demo in 14 easy stages using DirectDraw, DirectSound, the Windows API, and the Windows registry, including a detailed explanation of the program’s C++ code.

With this book, learn how to:

Create a primary surface in DirectDraw and display a background image. Implement page flipping to produce smooth transitions between frames. Rgulate animation speed using the timer class. Enhance your sprite animation using clipping and transparent blitting. Simulate AI using timers and pseudorandom number generators. Wrap a game shell around your game engine. Set up DirectSound for playing and mixing sounds. Manage user input from the mouse, buttons, or joystick.


πŸ“œ SIMILAR VOLUMES


Learn Computer Game Programming with Dir
✍ Ian Parberry πŸ“‚ Library πŸ“… 2000 πŸ› Wordware 🌐 English

Another addition to the Wordware Game Developer's Library, "Learn Computer Game Programming with DirectX 7.0" provides beginning programmers with the foundations of computer game programming using Microsoft's DirectX 7.0 software. Computer science professor Ian Parberry details the construction of a

Isometric Game Programming with DirectX
✍ Ernest Pazera πŸ“‚ Library πŸ“… 2002 πŸ› Premier Press Game Development (Software) 🌐 English

Isometric Game Programming with DirectX takes you from zero to DirectX, literally Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals a

Isometric Game Programming with DirectX
✍ Andre LaMothe πŸ“‚ Library πŸ“… 2001 πŸ› Prima Tech 🌐 English

Isometric game programming is an alternative to 3D programming, which is much more math intensive. However, isometric games often can achieve the same level of graphical aesthetics as 3D games. Isometric game development is great for real-time strategy games similar to Sim City 3000, Caesars III, an

Introduction to Computer Game Programmin
✍ Ian Parberry πŸ“‚ Library πŸ“… 2001 πŸ› Wordware Publishing, Inc 🌐 English

This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.

Delphi Graphics and Game Programming Exp
✍ John Ayres πŸ“‚ Library πŸ“… 2000 πŸ› Wordware Publishing, Inc. 🌐 English

Delphi Graphics and Game Programming Exposed! with DirectX is a comprehensive reference describing high-performance graphics and game programming techniques in the Delphi development environment. Author John Ayres begins with a discussion of basic game programming and graphics concepts, and moves qu

Isometric Game Programming with DirectX
✍ Ernest Pazera πŸ“‚ Library πŸ“… 2002 πŸ› Muska & Lipman/Premier-Trade 🌐 English

Isometric Game Programming with DirectX takes you from zero to DirectX, literally! Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamental