Another addition to the Wordware Game Developerβs Library, Learn Computer Game Programming with DirectX 7.0 provides beginning programmers with the foundations of computer game programming using Microsoftβs DirectX 7.0 software. Computer science professor Ian Parberry details the construction of
Learn Computer Game Programming with DirectX 7.0
β Scribed by Ian Parberry
- Publisher
- Wordware
- Year
- 2000
- Tongue
- English
- Leaves
- 588
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Another addition to the Wordware Game Developer's Library, "Learn Computer Game Programming with DirectX 7.0" provides beginning programmers with the foundations of computer game programming using Microsoft's DirectX 7.0 software. Computer science professor Ian Parberry details the construction of a game demo in 14 easy stages using DirectDraw, DirectSound, the Windows API, and the Windows registry, including a detailed explanation of the program's C++ code. With this book, learn how to: Create a primary surface in DirectDraw and display a background image.Implement page flipping to produce smooth transitions between frames.Rgulate animation speed using the timer class.Enhance your sprite animation using clipping and transparent blitting.Simulate AI using timers and pseudorandom number generators.Wrap a game shell around your game engine.Set up DirectSound for playing and mixing sounds.Manage user input from the mouse, buttons, or joystick.Ian Parberry is a professor of computer science at the University of North Texas, where he has established a unique curriculum focusing on the computer game development industry. Parberry is internationally recognized as one of the top academics in his field of computer game programming.
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