Part 1. Language. The architecture of Swift -- Functions -- Variables and simple types -- Object types -- Flow control and more -- Part 2. IDE. Anatomy of an Xcode project -- Nib management -- Documentation -- Life cycle of a project -- Part 3. Cocoa. Cocoa classes -- Cocoa events -- Memory manageme
iOS 10 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics
β Scribed by Matt Neuburg
- Publisher
- OβReilly Media
- Year
- 2016
- Tongue
- English
- Leaves
- 620
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Subjects
Software Development;Software Design, Testing & Engineering;Programming;Computers & Technology;Apple Programming;Programming;Computers & Technology;Swift;Programming Languages;Computers & Technology;Programming & App Development;Mobile Phones, Tablets & E-Readers;Computers & Technology;Computer Science;Algorithms;Artificial Intelligence;Database Storage & Design;Graphics & Visualization;Networking;Object-Oriented Software Design;Operating Systems;Programming Languages;Software Design & Engineeri
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