Invent Your Own Computer Games with Python: A Beginner's Guide to Computer Programming in Python
β Scribed by Al Sweigart
- Publisher
- Albert\Sweigart
- Year
- 2010
- Tongue
- English
- Leaves
- 436
- Edition
- 2
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This is the 2nd edition. The 3rd edition is now available for sale or download. "Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http: //inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. This second edition has revised and expanded content, including using the Pygame library to make games with graphics, animation, and sound.
β¦ Table of Contents
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about
π SIMILAR VOLUMES
"Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming languageβeven if youβve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games
* * * * IMPORTANT NOTE: This is the 3rd edition. The 4th edition is now available for sale or download. * * * * Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming
The interactive shell -- Writing programs -- Guess the number -- A joke-telling program -- Dragon realm -- Using the debugger -- Designing Hangman with flowcharts -- Writing the Hangman code -- Extending Hangman -- Tic-tac-toe -- The bagels deduction game -- The cartesian coordinate system -- Sonar