Invent Your Own Computer Games with Python
β Scribed by Al Sweigart
- Publisher
- CreateSpace Independent Publishing Platform
- Year
- 2015
- Tongue
- English
- Leaves
- 368
- Edition
- 3
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
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- IMPORTANT NOTE: This is the 3rd edition. The 4th edition is now available for sale or download. * * * * Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. The programs covered include Hangman, Tic Tac Toe, Reversi, Caesar Cipher, Guess the Number, and Dragon Realm. Later chapters cover how to make 2D graphical games using the popular Pygame library. You'll learn how to: * Put together loops, variables, input/output, and flow control statements into working programs * Use data structures such as lists, dictionaries, and tuples * Debug programs and find errors * Program simple game-playing AI opponents * Draw graphics and animation into your games The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before.
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β¦ Subjects
Games & Strategy Guides;Game Design;Game Programming;Minecraft;Pokemon;Strategy Guides;Video Game Art;Computers & Technology;Python;Programming Languages;Computers & Technology
π SIMILAR VOLUMES
"Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming languageβeven if youβve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games
The interactive shell -- Writing programs -- Guess the number -- A joke-telling program -- Dragon realm -- Using the debugger -- Designing Hangman with flowcharts -- Writing the Hangman code -- Extending Hangman -- Tic-tac-toe -- The bagels deduction game -- The cartesian coordinate system -- Sonar
The interactive shell -- Writing programs -- Guess the number -- A joke-telling program -- Dragon realm -- Using the debugger -- Designing Hangman with flowcharts -- Writing the Hangman code -- Extending Hangman -- Tic-tac-toe -- The bagels deduction game -- The cartesian coordinate system -- Sonar