Introduction to Computer Graphics: Using Java 2D and 3D
โ Scribed by Frank Klawonn (auth.)
- Publisher
- Springer-Verlag London
- Year
- 2012
- Tongue
- English
- Leaves
- 272
- Series
- Undergraduate Topics in Computer Science
- Edition
- 2
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.
โฆ Table of Contents
Front Matter....Pages I-XVIII
Introduction....Pages 1-5
Basic Principles of Two-Dimensional Graphics....Pages 7-41
Drawing Lines and Curves....Pages 43-75
Areas, Text and Colours....Pages 77-98
Basic Principles of Three-Dimensional Graphics....Pages 99-128
Modelling Three-Dimensional Objects....Pages 129-160
Visible Surface Determination....Pages 161-176
Illumination and Shading....Pages 177-209
Special Effects and Virtual Reality....Pages 211-240
Back Matter....Pages 241-253
โฆ Subjects
Computer Graphics; Computer Imaging, Vision, Pattern Recognition and Graphics
๐ SIMILAR VOLUMES
This book provides an introduction to the most important basic concepts of computer graphics. It couples the technical background and theory immediately with practical examples and applications. The reader can follow up the theory and then literally see the theory at work in numerous example program
This book provides an introduction to the most important basic concepts of computer graphics. It couples the technical background and theory immediately with practical examples and applications. The reader can follow up the theory and then literally see the theory at work in numerous example program
<p>This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programm