๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Introduction to Computer Graphics: Using Java 2D and 3D

โœ Scribed by Frank Klawonn


Publisher
Springer
Year
2008
Tongue
English
Leaves
296
Series
Undergraduate Topics in Computer Science
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


This book provides an introduction to the most important basic concepts of computer graphics. It couples the technical background and theory immediately with practical examples and applications. The reader can follow up the theory and then literally see the theory at work in numerous example programs. With only elementary knowledge of the programming language Java, the reader will be able to create his or her own images and animations immediately using Java 2D and Java 3D. A website for this book includes programs with source code, exercises with solutions and slides as teaching material.


๐Ÿ“œ SIMILAR VOLUMES


Introduction to Computer Graphics: Using
โœ Frank Klawonn ๐Ÿ“‚ Library ๐Ÿ“… 2008 ๐Ÿ› Springer ๐ŸŒ English

This book provides an introduction to the most important basic concepts of computer graphics. It couples the technical background and theory immediately with practical examples and applications. The reader can follow up the theory and then literally see the theory at work in numerous example program

Introduction to Computer Graphics: Using
โœ Frank Klawonn (auth.) ๐Ÿ“‚ Library ๐Ÿ“… 2012 ๐Ÿ› Springer-Verlag London ๐ŸŒ English

<p>This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programm

Introduction to Computer Graphics: Using
โœ Frank Klawonn (auth.) ๐Ÿ“‚ Library ๐Ÿ“… 2012 ๐Ÿ› Springer-Verlag London ๐ŸŒ English

<p>This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programm