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Introduction to 3D Game Programming with DirectX 9.0

โœ Scribed by Frank D. Luna


Publisher
Wordware Pub
Year
2003
Tongue
English
Leaves
421
Series
Wordware game and graphics library
Edition
1
Category
Library

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โœฆ Synopsis


Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion. Understand basic mathematical and 3D concepts. Learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API. Use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing. Find out how to write vertex and pixel shader programs with the High-Level Shading Language. Discover how to write and use effect files with the Direct3D effects framework.


๐Ÿ“œ SIMILAR VOLUMES


Introduction to 3D Game Programming with
โœ Frank D. Luna ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Jones & Bartlett Publishers ๐ŸŒ English

I bought this book as an experienced c++ win32 developer, but no knowledge of direct x. He presents the book in a format of concept and then source code example. I read the book cover to cover, getting all the examples to build and run. Learned alot, highly recommend this book for beginner direct_xe

Introduction to 3D game programming with
โœ Frank D. Luna ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Wordware Pub ๐ŸŒ English

This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API.

Introduction to 3D Game Programming with
โœ Frank D. Luna ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Jones & Bartlett Publishers ๐ŸŒ English

I bought this book as an experienced c++ win32 developer, but no knowledge of direct x. He presents the book in a format of concept and then source code example. I read the book cover to cover, getting all the examples to build and run. Learned alot, highly recommend this book for beginner direct_xe

Introduction to 3D Game Programming with
โœ Frank D. Luna ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Jones & Bartlett Publishers ๐ŸŒ English

I bought this book as an experienced c++ win32 developer, but no knowledge of direct x. He presents the book in a format of concept and then source code example. I read the book cover to cover, getting all the examples to build and run. Learned alot, highly recommend this book for beginner direct_xe