Rapid globalization has called for a profound change in educational methodology, as well as the innovative use of new educational technology. Grounded in sound pedagogy, supported by solid research methodology, and with inter-/multi-discipline background, this book provides an integrated view on thi
Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games
β Scribed by Johannes Konert (auth.)
- Publisher
- Springer International Publishing
- Year
- 2015
- Tongue
- English
- Leaves
- 234
- Series
- Springer Theses
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.
β¦ Table of Contents
Front Matter....Pages i-xxii
Introduction....Pages 1-10
Related Work....Pages 11-48
Approach and Concept for Social Serious Games Creation....Pages 49-60
Content Integration Model for Peer Tutoring....Pages 61-71
Game Adaptation and Personalization Support....Pages 73-81
Peer Group Formation for Learning....Pages 83-101
Implemented Scenarios and Evaluation Results....Pages 103-152
Conclusions and Outlook....Pages 153-159
Back Matter....Pages 161-220
β¦ Subjects
Communications Engineering, Networks; Computers and Education; Applications of Mathematics; Educational Technology; Pedagogic Psychology
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