Interactive Multimedia in Education and Training emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. The book discusses issues related to planning, designing and development of interactive multimedia in a per
Multimedia Interface Design in Education
โ Scribed by J. Terry Mayes (auth.), Alistair D. N. Edwards, Simon Holland (eds.)
- Publisher
- Springer-Verlag Berlin Heidelberg
- Year
- 1992
- Tongue
- English
- Leaves
- 231
- Series
- NATO ASI Series 76
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
What the book is about This book is about the theory and practice of the use of multimedia, multimodal interfaces for leaming. Yet it is not about technology as such, at least in the sense that the authors do not subscribe to the idea that one should do something just because it is technologically possible. 'Multimedia' has been adopted in some commercial quarters to mean little more than a computer with some form of audio ar (more usually) video attachment. This is a trend which ought to be resisted, as exemplified by the material in this book. Rather than merely using a new technology 'because it is there', there is a need to examine how people leam and eommunicate, and to study diverse ways in which computers ean harness text, sounds, speech, images, moving pietures, gestures, touch, etc. , to promote effective human leaming. We need to identify which media, in whieh combinations, using what mappings of domain to representation, are appropriate far which educational purposes . . The word 'multimodal ' in the title underlies this perspective. The intention is to focus attention less on the technology and more on how to strueture different kinds of information via different sensory channels in order to yield the best possible quality of communication and educational interaction. (Though the reader should refer to Chapter 1 for a discussion of the use of the word 'multimodal' . ) Historically there was little problem.
โฆ Table of Contents
Front Matter....Pages I-XII
The โM-Wordโ: Multimedia Interfaces and Their Role in Interactive Learning Systems....Pages 1-22
Hunting Musical Knowledge in Darkest Medialand....Pages 23-33
โRights in the Mirrorโ: An Interactive Video Drama Programme About Human Rights Education....Pages 35-44
On-Site Distance Learning: A Multimedia Full-Scale Experiment in Denmark....Pages 45-56
โPlayingโ Graphics in the Design and Use of Multimedia Courseware....Pages 57-82
Design Guidelines for Electronic Book Production....Pages 83-96
Computer-Controlled Video for Intelligent Interactive Use: a Description Methodology....Pages 97-116
Representing Musical Relationships in the Harmony Grid....Pages 117-132
Communicating and Learning Through Non-speech Audio....Pages 133-143
Redundancy and Adaptability....Pages 145-155
Multimodal Communication, Natural Language and Direct Manipulation (Gestures) in Human-Computer Interaction....Pages 157-175
Interface Design for Empowerment: a Case Study from Music....Pages 177-194
Notes While Waiting for the View to Clear....Pages 195-201
Back Matter....Pages 203-227
โฆ Subjects
Artificial Intelligence (incl. Robotics)
๐ SIMILAR VOLUMES
Interactive Multimedia in Education and Training emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. The book discusses issues related to planning, designing and development of interactive multimedia in a per
Significantly updated and expanded, the second edition of this acclaimed multimedia handbook provides educators with proven strategies and ideas for incorporating multimedia projects into the curriculum and promoting cooperative, constructive learning. To assist teachers in designing, producing, and
<p><P>Interactive media allow and at the same time require new forms of dramaturgy. Heide Hagebรถlling develops a new understanding of dramaturgy - so called "Interactive Dramaturgy" or "Expanded Dramaturgy". Beyond the traditional concept "Interactive Dramaturgies" is focussing on aesthetic, narrati
<b>Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform <p style="margin:0px;"> </p> </b> <p style="margin:0px;" msonormal"="">ย </p> <p style="margin:0px;">ย Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effe
<b>Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform <p style="margin:0px;"> </p> </b> <p style="margin:0px;" msonormal"="">ย </p> <p style="margin:0px;">ย Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effe