Эта книга-введение в компьютерную графику, с акцентом на программирование приложений. Первый выпуск, который был опубликован в 1997 году, был чем-то революционным в использовании стандартной графической библиотеки и подход « сверху вниз». За последующие 13 лет и пять изданий, этот подход был принят
Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL
✍ Scribed by Edward Angel, Dave Shreiner
- Publisher
- Addison-Wesley
- Year
- 2011
- Tongue
- English
- Leaves
- 778
- Edition
- 6th Edition
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.
Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.
📜 SIMILAR VOLUMES
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life fr
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life fr
Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. <b> <i>Interactive Computer Graphics </i> </b>is the only introduction to computer graphics text for undergraduates that fully inte
Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen.<b><i>Interactive Computer Graphics</i></b>is the only introduction to computer graphics text for undergraduates that fully integrates O
<b></b><i>Interactive Computer Graphics with WebGL,</i>7e, fully integrates WebGL and emphasizes application-based programming.<b>KEY TOPICS:</b>Graphics Systems and Models; Graphics Programming; Interaction and Animation; Geometric Objects and Transformations; Viewing; Lighting and Shading; Discret