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โœฆ   LIBER   โœฆ

๐Ÿ“

Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development

โœ Scribed by Abyarjoo, Fatemeh; Adjouadi, Malek; Barreto, Armando; Ortega, Francisco R.; Rishe, Naphtali


Publisher
CRC Press
Year
2016
Tongue
English
Leaves
784
Category
Library

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โœฆ Table of Contents


Content: Front Cover
Dedication
Contents
Author Biographies
List of Contributors
Foreword
Preface
Abbreviations
Part I: Theory
1: Introduction
2: Input: Interfaces and Devices
3: Output: Interfaces and Displays
4: Computer Graphics
5: 3D Interaction
6: 3D Navigation
7: Descriptive and Predictive Models
8: Multi-Touch
9: Multi-Touch for Stereoscopic Displays
10: Pen and Multi-Touch Modeling and Recognition
11: Using Multi-Touch with Petri Nets
12: Eye Gaze Tracking as Input in Human-Computer Interaction 13: Brain-Computer Interfaces: Considerations for the Next Frontier in Interactive Graphics and GamesPart II: Advanced Topics
14: Introduction to 3D Math for Input Devices
15: Introduction to Digital Signal Processing
16: Three-Dimensional Rotations
17: MEMS Inertial Sensors and Magnetic Sensors
18: Kalman Filters
19: Quaternions and Sensor Fusion
Part III: Hands-On
20: Hands-On: Inertial Sensors for 3D Input
21: Simple Hands-On Project with Unity3D and Oculus Rift
22: Hands-On Approach with Leap Motion
23: Hands-On Approach with Kinect Sensor v2 24: Creating Home-Brew Devices with Arduino Microcontrollers25: Autonomous Bicycle with Gyroscope Sensor
26: Input Implementation Details
Part IV: Case Study: Speech as Input
27: Multimodal Human-Like Conversational Interfaces
28: Adaptive Dialog Systems for Health
Part V: Appendices
A: Displays
B: Creating Your Own Virtual Reality HeadSet
Bibliography
Color Insert
Back Cover


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