<p>Ten years after Virtual Environment research started with NASA’s VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but
Immersive Projection Technology and Virtual Environments 2001: Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16–18, 2001
✍ Scribed by Jérôme Grosjean, Sabine Coquillart (auth.), Prof. Dr. rer. nat. Bernd Fröhlich, DI Joachim Deisinger, Univ.-Prof. Dr. Hans-Jörg Bullinger (eds.)
- Publisher
- Springer-Verlag Wien
- Year
- 2001
- Tongue
- English
- Leaves
- 293
- Series
- Eurographics
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.
✦ Table of Contents
Front Matter....Pages I-XI
Command & Control Cube: a Shortcut Paradigm for Virtual Environments....Pages 1-12
Measuring an Illusion: The Influence of System Performance on Size Perception in Virtual Environments....Pages 13-22
Presence — a global media quality metric....Pages 23-30
Design review and visualization steering using the INQUISITIVE interaction toolkit....Pages 31-40
On the Utility of Semantic Constraints....Pages 41-50
Two-Handed Through - the - Lens -Techniques for Navigation in Virtual Environments....Pages 51-60
Spring-Based Manipulation Tools for Virtual Environments....Pages 61-70
Perception and Mental Rotation of 3D-Freeform Surfaces in an Immersive Projection System....Pages 71-82
An Investigation into the design of an Interface for Interaction with a Virtual Environment representing a four-dimensional object....Pages 83-92
The integration of immersive Virtual Reality applications into Catia V5....Pages 93-102
COVISE and the Virtual Intuitive Simulation Test bed....Pages 103-108
VIRPI: A High-Level Toolkit for Interactive Scientific Visualization in Virtual Reality....Pages 109-120
Interactive Storytelling with Virtual Identities....Pages 121-130
First-Person Science Inquiry ‘in the Field’....Pages 131-140
MAESTRO - a tool for interactive assembly simulation in virtual environments....Pages 141-152
Spelunking: Experiences using the D ive System on CAVE-like Platforms....Pages 153-164
Towards a Scalable High Performance Application Platform for Immersive Virtual Environments....Pages 165-174
Remote View-Dependent Rendering....Pages 175-185
Volume Rendering in a Virtual Environment....Pages 187-198
Adaptive Networking for Tele-Immersion....Pages 199-208
Computer Graphics Optique....Pages 209-217
Comprehensive Calibration and Registration Procedures for Augmented Reality....Pages 219-227
Using Exercise Cycle as a Haptic Input Device in a Virtual Environment....Pages 229-235
Invisible Interface for the Immersive Virtual World....Pages 237-246
Control Software for the productive Use of distributed IPT Installations....Pages 247-255
Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition....Pages 257-266
Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas....Pages 267-276
Back Matter....Pages 277-291
✦ Subjects
Computer Graphics; Simulation and Modeling; Special Purpose and Application-Based Systems; Information Systems Applications (incl. Internet)
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