The contributions to this book address the problem of synthesizing the realistic movement and behaviour of human-like characters, simulated animals, fluids, and other dynamic phenomena. The animation techniques are driven by the goals of efficiency, as required by real-time interactive animations, a
Computer Animation and Simulation 2001: Proceedings of the Eurographics Workshop in Manchester, UK, September 2β3, 2001
β Scribed by Andrew J. Davison, Jonathan Deutscher, Ian D. Reid (auth.), Prof. Dr. Nadia Magnenat-Thalmann, Dr. Daniel Thalmann (eds.)
- Publisher
- Springer-Verlag Wien
- Year
- 2001
- Tongue
- English
- Leaves
- 204
- Series
- Eurographics
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.
β¦ Table of Contents
Front Matter....Pages I-X
Front Matter....Pages 1-1
Markerless Motion Capture of Complex Full-Body Movement for Character Animation....Pages 3-14
Implementation of a 3D Virtual Drummer....Pages 15-26
Front Matter....Pages 27-27
Animating with the βMultidimensional deformation toolβ....Pages 29-35
Mixing Triangle Meshes and Implicit Surfaces in Character Animation....Pages 37-47
Front Matter....Pages 49-49
Visual Simulation of Smoke and Fire....Pages 51-51
Phenomenological Simulation of Brooks....Pages 53-64
An interactive forest....Pages 65-74
Meshes on Fire....Pages 75-84
Front Matter....Pages 85-85
Continuous deformation energy for Dynamic Material Splines subject to finite displacements....Pages 87-97
Deformed Distance Fields for Simulation of Non-Penetrating Flexible Bodies....Pages 99-111
Real-Time Simulation of Deformation and Fracture of Stiff Materials....Pages 113-124
Front Matter....Pages 125-125
A Simple Physics Model to Animate Human Hair Modeled in 2D Strips in Real Time....Pages 127-138
A Layered Wisp Model for Simulating Interactions inside Long Hair....Pages 139-148
Front Matter....Pages 149-149
Efficient Multi-Agent Path Planning....Pages 151-162
Crowd simulation for interactive virtual environments and VR training systems....Pages 163-170
The Orchestration of Behaviours using Resources and Priority Levels....Pages 171-182
Evolution and Cooperation of Virtual Entities with Classifier Systems....Pages 183-194
Back Matter....Pages 195-208
β¦ Subjects
Computer Graphics; Image Processing and Computer Vision; Simulation and Modeling
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