Image Objects: An Archaeology of Computer Graphics
โ Scribed by Jacob Gaboury
- Publisher
- MIT Press
- Year
- 2021
- Tongue
- English
- Leaves
- 323
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
null
โฆ Table of Contents
Contents
Acknowledgments
Introduction
Visible Outputs
Object Simulation
Other Places
Image Objects
1. Culling Vision: Hidden Surface Algorithms and the Problem of Visibility
Problem Solving
Simulating Vision
Computing Perspective
Hidden Surface Problems
Making the Present Absent
2. Random-Access Images: Interfacing Memory and the History of the Computer Screen
Line
Screen
Grid
Buffer
Pixel
RAM
3. Model Objects: The Utah Teapot as Standard and Icon
Simulating Complexity
Smooth Surfaces
Model Experimentation
Object qua Object
World Building
Standard Worlds
4. Object Paradigms: On the Origins of Object Orientation
Orientation
Monad Science
NOMAD Science
Trajectories
Simulations
PostScript Prints Anything
5. Procedure Crystallized: The Graphics Processing Unit and the Rise of Computer Graphics
Specialization
Iteration
Miniaturization
Recursion
Parallelization
Crystallization
Coda: After Objects
Notes
Introduction
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Coda
Bibliography
Index
Color Plates
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