Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animatio
Implicit Objects in Computer Graphics
โ Scribed by Luiz Velho, Jonas Gomes, Luiz Henrique de Figueiredo (auth.)
- Publisher
- Springer-Verlag New York
- Year
- 2002
- Tongue
- English
- Leaves
- 202
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animation.
Until recently, the parametric form has been by far the most popular geometric representation used in computer graphics and computer-aided design. Whereas parametric objects and the techniques associated with them have been exhaustively developed, the implicit form has been used as a complementary geometric representation, mainly in the restricted context of specific applications. However, recent developments in graphics are changing this situation, and the community is beginning to draw its attention to implicit objects. This is reflected in the current research of aspects related to this subject. Employing a coherent conceptual framework, Implicit Objects in Computer Graphics addresses the role of implicitly defined objects in the following parts: mathematical foundations of geometric models, implicit formulations for the specification of shapes, implicit primitives, techniques for constructing andmanipulating implicit objects, modeling, rendering and animating implicit objects.
โฆ Table of Contents
Introduction....Pages 1-4
Manifolds....Pages 5-14
Parametric and Implicit Manifolds....Pages 15-26
Space Decompositions....Pages 27-37
Shape and Space....Pages 39-50
Implicit Objects....Pages 51-61
Manipulating Implicit Objects....Pages 63-72
Combining Implicit Objects....Pages 73-82
Computational Methods....Pages 83-91
Approximating Implicit Objects....Pages 93-106
Primitive Implicit Objects....Pages 107-120
Skeleton-Based Implicit Primitives....Pages 121-129
13. Multiscale Implicit Objects....Pages 131-142
Modeling....Pages 143-153
Visualization....Pages 155-166
Animation....Pages 167-173
n -dimensional Implicit Problems....Pages 175-178
Conclusions....Pages 179-180
โฆ Subjects
Computer Graphics; Image Processing and Computer Vision; Pattern Recognition
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