Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, youโll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and S
HLSL and Pixel Shaders for XAML Developers
โ Scribed by Walt Ritscher
- Publisher
- O'Reilly Media
- Year
- 2012
- Tongue
- English
- Leaves
- 204
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, youโll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, youโll also learn how create your own effects with XAML and Microsoftโs HLSL shading language.
In the process, youโll write, compile, and test custom XAML shaders with the Shazzam Shader Editor, a free utility developed by author Walt Ritscher. The book includes XAML and C# sample code, and Shazzam contains all of the sample shaders discussed.
- Learn how shaders help you extend the GPUโs rendering capabilities
- Explore prevailing shader types, such as color modification, blurring, and spatial transformation
- Get a quick tour of the shader features, and use pre-built effects on image elements in your application
- Examine the XAML ShaderEffect class to understand how WPF and Silverlight use shaders
- Learn about the shader-specific tools available in Visual Studio and Expression Blend
- Get up to speed on HLSL basics and learn how to create a variety of graphics effects
๐ SIMILAR VOLUMES
Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, youโll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and S
Annotation
Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, youโll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and S
Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making computer rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. In the PC world, program
<span>Understand what shaders are and what theyโre used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by building up your shader knowledge in stages, starting with