๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

High-resolution Computer Graphics Using Pascal

โœ Scribed by Ian O. Angell, Gareth Griffith (auth.)


Publisher
Macmillan Education UK
Year
1988
Tongue
English
Leaves
378
Series
Macmillan Computer Science Series
Category
Library

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โœฆ Table of Contents


Front Matter....Pages i-ix
Familiarisation with Programs, Graphics Devices and Primitives....Pages 1-24
Data Structures....Pages 25-42
An Introduction to Two-dimensional Co-ordinate Geometry....Pages 43-58
Matrix Representation of Transformations in Two-dimensional Space....Pages 59-82
Techniques for Manipulating Two-dimensional Objects....Pages 83-113
Three-dimensional Co-ordinate Geometry....Pages 114-136
Matrix Representation of Transformations in Three-dimensional Space....Pages 137-157
The Observer and the Orthographic Projection....Pages 158-169
Generation of Model Data....Pages 170-192
Simple Hidden Line and Surface Algorithms....Pages 193-207
Perspective and Stereoscopic Projections....Pages 208-217
A More General Hidden Line Algorithm....Pages 218-229
A More General Hidden Surface Algorithm....Pages 230-239
Three-dimensional Clipping....Pages 240-250
Shading....Pages 251-287
Shadows, Transparent Surfaces and Reflections....Pages 288-305
Analytic Representation of Three-dimensional Space....Pages 306-318
Projects....Pages 319-329
Back Matter....Pages 330-360

โœฆ Subjects


Computer Graphics


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