High-resolution Computer Graphics Using Pascal
โ Scribed by Ian O. Angell, Gareth Griffith (auth.)
- Publisher
- Macmillan Education UK
- Year
- 1988
- Tongue
- English
- Leaves
- 378
- Series
- Macmillan Computer Science Series
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
Front Matter....Pages i-ix
Familiarisation with Programs, Graphics Devices and Primitives....Pages 1-24
Data Structures....Pages 25-42
An Introduction to Two-dimensional Co-ordinate Geometry....Pages 43-58
Matrix Representation of Transformations in Two-dimensional Space....Pages 59-82
Techniques for Manipulating Two-dimensional Objects....Pages 83-113
Three-dimensional Co-ordinate Geometry....Pages 114-136
Matrix Representation of Transformations in Three-dimensional Space....Pages 137-157
The Observer and the Orthographic Projection....Pages 158-169
Generation of Model Data....Pages 170-192
Simple Hidden Line and Surface Algorithms....Pages 193-207
Perspective and Stereoscopic Projections....Pages 208-217
A More General Hidden Line Algorithm....Pages 218-229
A More General Hidden Surface Algorithm....Pages 230-239
Three-dimensional Clipping....Pages 240-250
Shading....Pages 251-287
Shadows, Transparent Surfaces and Reflections....Pages 288-305
Analytic Representation of Three-dimensional Space....Pages 306-318
Projects....Pages 319-329
Back Matter....Pages 330-360
โฆ Subjects
Computer Graphics
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