๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

High-resolution Computer Graphics Using C

โœ Scribed by Ian O. Angell (auth.)


Publisher
Macmillan Education UK
Year
1990
Tongue
English
Leaves
399
Series
Macmillan Computer Science Series
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Table of Contents


Front Matter....Pages i-ix
Familiarisation with Programs, Graphics Devices and Primitives....Pages 1-26
Data Structures....Pages 27-47
An Introduction to Two-dimensional Co-ordinate Geometry....Pages 48-63
Matrix Representation of Transformations in Two-dimensional Space....Pages 64-89
Techniques for Manipulating Two-dimensional Objects....Pages 90-122
Three-dimensional Co-ordinate Geometry....Pages 123-146
Matrix Representation of Transformations in Three-dimensional Space....Pages 147-167
The Observer and the Orthographic Projection....Pages 168-179
Generation of Model Data....Pages 180-204
Simple Hidden Line and Surface Algorithms....Pages 205-220
Perspective and Stereoscopic Projections....Pages 221-230
A More General Hidden Line Algorithm....Pages 231-243
A More General Hidden Surface Algorithm....Pages 244-252
Three-dimensional Clipping....Pages 253-263
Shading....Pages 264-302
Shadows, Transparent Surfaces and Reflections....Pages 303-321
Analytic Representation of Three-dimensional Space....Pages 322-335
Projects....Pages 336-346
Back Matter....Pages 347-381

โœฆ Subjects


Computer Graphics


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