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Hidden-line algorithm for scenes of high complexity

✍ Scribed by Martin Wittram


Publisher
Elsevier Science
Year
1981
Tongue
English
Weight
587 KB
Volume
13
Category
Article
ISSN
0010-4485

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✦ Synopsis


The programs are written in FORTRAN and are very short and simple. The computation time of the algorithm is short enough to handle scenes of high complexity.

Hidden-line and hidden-surface problems have been discussed so often and solved in so many ways 1'2'3, that it might seem that they have been analysed sufficiently. Most of the proposed methods however do not provide efficient solutions for highly complex scenes. Moreover it is extremely difficult to find modular hidden-line algorithms for universal application which can be implemented easily. The procedure described here may be faster and shorter than earlier ones. The programs are written in FORTRAN and are very compact.

The algorithm works in the image space only and is therefore independent of data generation and transformation. The method is based on a polyhedral representation of objects to be rendered and applies record-sort techniques to the background store.

Earlier approaches 2 (see also the work of Appel and Loutrell) made use of the following:


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