A hidden-line algorithm for displaying curved surfaces by line drawing is presented. The algorithm divides the screen plane into small rectangles, unlike Ohno's algorithm, which divides the screen space into small 3D boxes and exploits quadrilateral coherence and depth coherence. The present algorit
Bibliography of hidden - line and hidden - surface algorithms
โ Scribed by J.G Griffiths
- Publisher
- Elsevier Science
- Year
- 1978
- Tongue
- English
- Weight
- 373 KB
- Volume
- 10
- Category
- Article
- ISSN
- 0010-4485
No coin nor oath required. For personal study only.
โฆ Synopsis
Bouknight, W J 'A procedure for the generation of 3-D half-toned computer graphics presentations' CACM Vol 13 No 9 (September 1970) pp 527-536 Bouknight, W J and Kelley, K C 'An algorithm for producing half-tone computer graphics presentations with shadows and movable light sources' Proc. AF/P5 $]CC Vol 36 (1970) pp 1-10 Burns, R A 'Simulating the visual environment in real time via software'
๐ SIMILAR VOLUMES
The programs are written in FORTRAN and are very short and simple. The computation time of the algorithm is short enough to handle scenes of high complexity. Hidden-line and hidden-surface problems have been discussed so often and solved in so many ways 1'2'3, that it might seem that they have been
An algorithm for displaying curved surfaces with hidden lines eliminated Is described. The surfaces are displayed as rectangular grids of straight segments which approximate those surfaces. The algorithm is essentially one of brute force. However, it divides the screen space into Enall 3D boxes to r
A new hidden-line algorithm is proposed for illustrating objects whose faces are plane or nearly plane polygons. The algorithm shows how the number of comparisons between edges and edges, and between faces and segments can be reduced by recursively subdividing the picture before analysing it. The al