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Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition

โœ Scribed by Kelly S. Hale; Kay M. Stanney


Publisher
CRC Press
Year
2014
Tongue
English
Leaves
1371
Category
Library

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โœฆ Synopsis


A Complete Toolbox of Theories and TechniquesThe second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the

โœฆ Table of Contents


Front Cover
Contents
Perspective by Jaron Lanier
Preface
Editors
Contributors
Section I: Introduction
Chapter 1: Virtual Environments in the Twenty-First Century
Chapter 2: Virtual Environments Standards and Terminology
Section II: System Requirements: Hardware
Chapter 3: Vision and Virtual Environments
Chapter 4:Virtual Auditory Displays
Chapter 5: Dynamic Haptic Interaction with Video
Chapter 6: Olfactory Interfaces
Chapter 7: Perception of Body Motion
Chapter 8: Eye Tracking in Virtual Environments
Chapter 9: Gesture Recognition
Chapter 10: Avatar Control in Virtual Environments
Section III: System Requirements: Software
Chapter 11: Virtual Environment Models
Chapter 12: Principles for Designing Effective 3D Interaction Techniques
Chapter 13: Technological Considerations in the Design of Multisensory Virtual Environments
Chapter 14: Embodied Autonomous Agents
Section IV: Design Approaches and Implementation Strategies
Chapter 15: Structured Development of Virtual Environments
Chapter 16: Cognitive Aspects of Virtual Environment Design
Chapter 17: Multimodal Interaction Modeling
Chapter 18: Illusory Self-Motion in Virtual Environments
Chapter 19: Spatial Orientation, Wayfinding, and Representation
Chapter 20:Technology Management and User Acceptance of Virtual Environment Technology
Chapter 21: Virtual Environments and Product Liability
Section V: Health and Safety Issues
Chapter 22: Direct Effects of Virtual Environments on Users
Chapter 23: Motion Sickness Symptomatology and Origins
Chapter 24: Motion Sickness Scaling
Chapter 25: Adapting to Virtual Environments
Chapter 26: Visually Induced Motion Sickness Causes, Characteristics, and Countermeasures
Chapter 27: Social Impact of Virtual Environments
Section VI: Evaluation
Chapter 28: Usability Engineering of Virtual Environments
Chapter 29: Human Performance Measurement in Virtual Environments
Chapter 30: Conducting Training Transfer Studies in Virtual Environments
Chapter 31: Virtual Environment Usage Protocols
Chapter 32: Measurement of Visual Aftereffects following Virtual Environment Exposure
Chapter 33: Proprioceptive Adaptation and Aftereffects
Chapter 34: Beyond Presence
Chapter 35: Augmented Cognition for Virtual Environment Evaluation
Section VII: Selected Applications of Virtual Environments
Chapter 36: Applications of Virtual Environments
Chapter 37: Use of Virtual Worlds in the Military Services as Part of a Blended Learning Strategy
Chapter 38: Team Training in Virtual Environments
Chapter 39: Visual Perceptual Skills Training in Virtual Environments
Chapter 40: Virtual Environments as a Tool for Conceptual Learning
Chapter 41: Applications of Virtual Environments in Experiential, STEM, and Health Science Education
Chapter 42: Design and Development of 3D Interactive Environments for Special Educational Needs
Chapter 43: Virtual Environment—Assisted Teleoperation
Chapter 44: Evolving Human—Robot Communication through VE-Based Research and Development
Chapter 45: Clinical Virtual Reality
Chapter 46: Modeling and Simulation for Cultural Training
Chapter 47: Immersive Visualization for the Geological Sciences
Chapter 48: Information Visualization in Virtual Environments
Chapter 49: Entertainment Applications of Virtual Environments
Section VIII: Conclusion
Chapter 50: Virtual Environments


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