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πŸ“

Handbook of virtual environments: design, implementation, and applications

✍ Scribed by Kay M. Stanney


Publisher
Lawrence Erlbaum Associates
Year
2002
Tongue
English
Leaves
1273
Edition
1
Category
Library

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✦ Synopsis


This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

✦ Table of Contents


Contents......Page 8
Series Foreword......Page 12
Foreword......Page 14
Perspective......Page 16
Preface......Page 20
Acknowledgments......Page 24
Advisory Board......Page 26
About the Editor......Page 30
Contributors......Page 32
1 Virtual Environments in the 21st Century......Page 42
2 Virtual Environments Standards and Terminology......Page 56
3 Vision and Virtual Environments......Page 70
4 Virtual Auditory Displays......Page 106
5 Haptic Interfaces......Page 134
6 Haptic Rendering in Virtual Environments......Page 158
7 User Requirements for Perceiving Body Acceleration......Page 176
8 Motion Tracking Requirements and Technologies......Page 204
9 Eye Tracking in Virtual Environments......Page 252
10 Gesture Recognition......Page 264
11 Locomotion Interfaces......Page 280
12 Virtual Environment Models......Page 296
13 Principles for the Design of Performance-oriented Interaction Techniques......Page 318
14 Technological Considerations in the Design of Multisensory Virtual Environments: The Virtual Field of Dreams Will Have to Wait......Page 342
15 Embodied Autonomous Agents......Page 354
16 Internet-based Virtual Environments......Page 374
17 Structured Development of Virtual Environments......Page 394
18 Influence of Individual Differences on Application Design for Individual and Collaborative Immersive Virtual Environments......Page 420
19 Using Virtual Environments as Training Simulators: Measuring Transfer......Page 444
20 Cognitive Aspects of Virtual Environments Design......Page 456
21 Multimodal Interaction Modeling......Page 476
22 Auditory–Visual Cross-Modality Interaction and Illusions......Page 496
23 Illusory Self-motion in Virtual Environments......Page 512
24 Spatial Orientation, Wayfinding, and Representation......Page 534
25 Content Design for Virtual Environments......Page 560
26 Technology Management and User Acceptance of Virtual Environment Technology......Page 574
27 Virtual Environments and Product Liability......Page 584
28 Virtually a Market? Selling Practice and the Diffusion of Virtual Reality......Page 596
29 Direct Effects of Virtual Environments on Users......Page 622
30 Signs and Symptoms of Human Syndromes Associated with Synthetic Experiences......Page 630
31 Adapting to Virtual Environments......Page 660
32 Motion Sickness Neurophysiology, Physiological Correlates, and Treatment......Page 678
33 The Social Impact of Virtual Environment Technology......Page 704
34 Usability Engineering of Virtual Environments......Page 722
35 Human Performance Measurement in Virtual Environments......Page 742
36 Virtual Environment Usage Protocols......Page 762
37 Measurement of Visual Aftereffects Following Virtual Environment Exposure......Page 772
38 Proprioceptive Adaptation and Aftereffects......Page 792
39 Vestibular Adaptation and Aftereffects......Page 814
40 Presence in Virtual Environments......Page 832
41 Ergonomics in Virtual Environments......Page 848
42 Applications of Virtual Environments: An Overview......Page 868
43 National Defense.......Page 898
44 Team Training in Virtual Environments: An Event-based Approach.......Page 914
45 Virtual Environments As a Tool for Academic Learning......Page 934
46 Development and Evaluation of Virtual Environments for Education......Page 952
47 Medical Applications of Virtual Environments.......Page 978
48 Virtual Environment–Assisted Teleoperation......Page 1000
49 Use of Virtual Environments in Motor Learning and Rehabilitation......Page 1040
50 Virtual Environment Applications in Clinical Neuropsychology......Page 1068
51 Virtual Reality Therapy: An Effective Treatment for Psychological Disorders......Page 1106
52 Applications of Systems Design Using Virtual Environments......Page 1120
53 Information Visualization in Virtual Environments......Page 1142
54 Virtual Environments in Manufacturing......Page 1160
55 Entertainment Applications of Virtual Environments......Page 1184
56 Virtual Environments: History and Profession......Page 1208
A......Page 1220
B......Page 1221
C......Page 1223
D......Page 1225
E......Page 1226
F......Page 1227
G......Page 1228
H......Page 1229
I......Page 1230
K......Page 1231
L......Page 1233
M......Page 1234
N......Page 1236
P......Page 1237
R......Page 1239
S......Page 1240
T......Page 1243
W......Page 1244
Z......Page 1246
A......Page 1248
B......Page 1250
C......Page 1251
D......Page 1252
E......Page 1253
G......Page 1255
H......Page 1256
I......Page 1257
J......Page 1258
M......Page 1259
O......Page 1262
P......Page 1263
S......Page 1265
T......Page 1268
V......Page 1270
Y......Page 1273


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