"This book concentrates on Human Computer Interfaces, focusing mainly on the Interaction, and state of the art applications, research and trends, having in mind three major sub-areas--gesture interaction, augmented reality, and assistive technologies"--
Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity
✍ Scribed by Katherine Blashki; Pedro Isaías
- Publisher
- Engineering Science Reference
- Year
- 2019
- Tongue
- English
- Leaves
- 514
- Series
- Advances in Computational Intelligence and Robotics
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
Due to its versatility and accessibility, individuals all around the world routinely use various forms of technology to interact with one another. Over the years, the design and development of technologies and interfaces have increasingly aimed to improve the human-computer interactive experience in unimaginable ways. The Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity is a collection of innovative research on the methods and applications of interactive technologies in the modern age. Highlighting topics including digital environments, sensory applications, and transmedia applications, this book is ideally designed for academicians, researchers, HCI developers, programmers, IT consultants, and media specialists seeking current research on the design, application, and advancement of different media technologies and interfaces that can support interaction across a wide range of users.
✦ Table of Contents
Editorial Advisory Board
List of Contributors
Table of Contents
Preface
Section 1: Design and Methodology
1 Application of Direct and Indirect Human-Centered Design Techniques With Dyslexic Users • Dominik Hagelkruys, Renate Motschnig
2 Observations on Design Thinking in Novice Designers While Empathizing With Persona • Abhishek Dahiya, Jyoti Kumar
3 A Protocol for Reviewing Off-the-Shelf Games to Inform the Development of New Educational Games • Ruth Torres Castillo, Sara Morales
4 Surveying Games With a Combined Model of Immersion and Flow • Ehm Kannegieser, Daniel Atorf, Josua Meier
5 Deus ex Machina: The Automation of a Religious Ritual in a Data-Driven Machine – Design, Implementation, and Public Reception • Michael A. Herzog, Danny Schott, Carsten Greif, Dominik Schumacher, Florian T. Brody, Sinah Herrklotsch
6 Explanations in Artificial Intelligence Decision Making: A User Acceptance Perspective • Norman G. Vinson, Heather Molyneaux, Joel D. Martin
Section 2: Applications
7 Redesign of the Bank Reconciliation Interface of the Conta Azul Software • João Antonio de Menezes Neto, Victor Rafael Laurenciano Aguiar
8 Development of Interface for Assisting Energy-Saving Utilizing Information From Network Home Appliances • Takumi Shida, Hiroshi Sugimura, Moe Hamamoto, Masao Isshiki
9 Applied Alternative Tools and Methods in the Replacement of the Game Design Document • Pedro Henrique Roscoe Lage de Oliveira, Carlos Alberto Silva de Miranda, Joao Victor Boechat Gomide
10 Using Augmented-Reality to Aid in Lego Construction: A Mobile Application • Conrado Ruiz Jr., Juan Lorenzo Simeon, Kingston Anthony Koa, John Israel Domingo Caingles, Anne Marielle Bagamaspad
11 An ARM Framework for F2P Mobile Games • Marisardo Bezerra de Medeiros Filho, Farley Fernandes, Felipe Matheus Calado, André Menezes Marques Neves
12 Introduction to a Collaborative Mobile Web Platform: Higher M@t-EduTutor • Isabel Araújo, Pedro Miguel Faria
13 Lesion Boundary Segmentation With Artifacts Removal and Melanoma Detection in Skin Lesion Images • Julie Ann Acebuque Salido, Conrado Ruiz Jr., Nelson Marcos
Section 3: User Experience and Usability Studies
14 “Think of the Children!”: The Relationship Between Visual Complexity, Age, Visual Aesthetics, and Learning Motivation With Regard to Children • Hsiu-Feng Wang
15 Instrumental Music Design: Influence on Task Performance • Brayan Mauricio Rodriguez, Carlos Arce-Lopera, Ana M. Arboleda, Javier Diaz-Cely, Julian Correa, Pablo Montoya
16 Impact of Evaluating the Usability of Assisted Technology Oriented by Protocol • Ana Carolina Oliveira Lima, Maria de Fatima Queiroz Vieira, Ana Isabel Martins, Nelson Pacheco Rocha, Joana Catarina Mendes, Ronaldo da Silva Ferreira
17 The Convergence Between Challenge-Based Learning and Game Design Thinking Methodologies: Exploring Creativity and Innovation in the Game Development Process • Isabel Cristina Siqueira da Silva
18 Mindfulness and HCI • Jacek Sliwinski
19 Proposal of a User’s Cognitive Load-Centric Methodology for HCI-Based Control Panel Design • Naveen Kumar, Jyoti Kumar
20 Groupwise Non-Rigid Image Alignment Using Few Parameters: Registration of Facial and Medical Images • Ahmad Hashim Aal-Yhia, Bernard Tiddeman, Paul Malcolm, Reyer Zwiggelaar
21 Evaluating an E-Learning Application to Protect Vulnerable Users From Cyberbullying • Marian McDonnell, Hannah O’Sheehan, Irene Connolly
22 BlueEyes: A Pilot Project and a New Way to See the World • Ana Rita Teixeira, Anabela Gomes, Joao Gilberto Orvalho
Compilation of References
About the Contributors
Index
📜 SIMILAR VOLUMES
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