๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Human-Computer Interaction - The Design of User-Friendly, Transparent Interfaces; Research and Evaluation

โœ Scribed by Various


Tongue
English
Leaves
878
Series
HCI 01
Edition
Instructor's
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Table of Contents


ABSTRACT
Author Keywords
ACM Classification Keywords
INTRODUCTION
CONCLUSIONS
FUTURE WORK
REFERENCES
Introduction
User-Centred Design (UCD)
Integrating UCD and Agile Development
Similarities and Differences Between UCD and Agile Development
Fieldwork
Method
The Project Teams
Results
User Involvement
Collaboration and Culture
Prototyping
Project Lifecycle
Discussion
Five Principles for Integrating UCD and Agile Development
Conclusion
References
Abstract
Introduction
Related Work
Data and Methods
Results
Discussion, Conclusion, and Future Work
References
Abstract
1 Introduction
2 Related Work
Smart Homes
Domesticity and Public Policy
Aging in Place
3 Context and Method
Participatory Design Workshops
4 Workshop Analysis and Outcomes
Tracking and Monitoring
The Boundaries of Personal and Public Privacy
Shifting Baselines
5 Discussion
Accountabilities of Tracking
Self-determination in Data and Use
From Endpoint to Infrastructure
6 Conclusion
Acknowledgments
References
Abstract
1 Introduction
2 Contributions
3 Related Work
4 Designing the Serpentine Prototype
Triboelectric Nanogenerators
5 Sensor Structure and Fabrication
Sensor Operation
Sensor Design Parameters
6 Recognizing Human Interaction
Designing the Interactions
Data Processing Pipeline
7 Applications
8 Evaluation
Participants and Setup
Study
9 Results
Quantitative Analysis
Qualitative Analysis
10 Discussion
Does it matter that Serpentine is self-powered?
Interaction Design Parameters
Stiffness versus electrical output
Limitation of Sensor and Study
Future work
11 Conclusion
12 Acknowledgments
References
Article Contents
p. 121
p. 122
p. 123
p. 124
p. 125
p. 126
p. 127
p. 128
p. 129
p. 130
p. 131
p. 132
p. 133
p. 134
p. 135
p. 136
Article Contents
p.1
p.2
p.3
p.4
p.5
p.6
p.7
p.8
p.9
p.10
p.[11]
p.[12]
p.13
p.14
p.15
p.16
p.[17]
p.[18]
p.19
p.20
p.21
p.22
p.23
Abstract
1 Introduction
2 Related Work
2.1 ADS Systems in the Public Sector
2.2 Broadening Participation in AI Design
3 Study Context
4 Study Design
4.1 AI Lifecycle Comicboarding
4.2 Study Protocol
4.3 Recruitment
4.4 Data Analysis
4.5 Positionality Statement
5 Results
5.1 Desires for Feedback Opportunities
5.2 Feedback on HAAโ€™s Design
5.3 Feedback on HAAโ€™s Deployment
6 Discussion
7 Conclusion
Acknowledgments
References
A Comicboards
B Higher-Level Themes
Abstract
1 Introduction
2 Background and Related work
2.1 Language Modeling and Generation
2.2 GPT-3
2.3 Computational User Models
3 Data
3.1 Human Data
3.2 GPT-3 Data
4 Experiment 1: Distinguishing between GPT-3 and real data
4.1 Participants and Stimuli
4.2 Procedure
4.3 Data Analysis
4.4 Results
5 Experiment 2: What Kinds of Errors Does GPT-3 Make?
5.1 Methods
5.2 Results
6 Experiment 3: Differences Between Real and GPT-3 Content
6.1 Methods
6.2 Results
7 Discussion
7.1 Use Cases for Synthetic Data
7.2 Misuse potential
7.3 GPT-3 and Emotions
7.4 Future Directions
7.5 Limitations
8 Conclusion
Acknowledgments
References
Abstract
1 Introduction
2 Related Work
2.1 HCI Education and Studio Learning Environments
2.2 Components of Design Process
2.3 Digital Collaboration Tools in Our Classroom
2.4 Action Research and Educational Deployments
3 Methods
3.1 Course Context
3.2 Initial Design Principles
3.3 Kaleidoscope System
3.4 Evaluation Methods
4 Findings
4.1 Documentation Supports Reflection, Conflicts with Creation
4.2 Centralizing Discussion
4.3 Privacy and Visibility in a Shared Space
4.4 History Display Creates Sense of Achievement but also Overwhelms
4.5 Initial Perceptions and Incentives
5 Discussion
5.1 Documentation Enables Explicit and Opportunistic Reflection on Process
5.2 Challenges to Integrating Documentation with the Design Process
5.3 Incentives and Motivations for Documentation
6 Limitations
7 Future Work
8 Conclusion
Acknowledgments
References
Abstract
1 Introduction
2 Related Work
2.1 Deceptive Design Patterns in HCI
2.2 Safety Technologies in HCI
3 Case Study Design
3.1 Contextual Background
3.2 Data Collection
3.3 Data Analysis
4 Results
4.1 Manufacturing Anxiety
4.2 Offering a Solution to Users' Heightened Safety Needs
5 Discussion
5.1 The Power of Deceptive Infrastructure
5.2 Dismantling the Deceptive Infrastructure of Safety
5.3 Limitations
6 Conclusion
Acknowledgments
References
Abstract
1 Introduction
2 Related Work
2.1 Research Ethics
2.2 Openness
2.3 Transparency
3 Criteria for research ethics, openness, and transparency
3.1 Development process
3.2 Insights
4 Method
4.1 Samples
4.2 Coding procedure
4.3 Data Analysis
5 Results
5.1 Changes in Research Ethics
5.2 Changes in Openness Practices
5.3 Changes in Transparency Practices
5.4 Lack of Change in Reporting Practices
6 A proof-of-concept screening Tool
6.1 Design considerations
6.2 Implementation
6.3 Evaluation
7 Discussion
7.1 Self-Report Surveys vs. Actual Practices
7.2 Raising Awareness
7.3 How to Make Further Progress
7.4 Extra Care is Needed With Students
7.5 Limitations
8 Conclusion
Acknowledgments
References
Abstract
1 Introduction
2 Background
2.1 Amsterdam
2.2 Camera car use in Amsterdam
3 Related work
3.1 Contestable AI by design
3.2 Public & urban AI
3.3 Vehicular urban sensing
3.4 Speculative design
4 Method
4.1 Design process
4.2 Civil servant interviews
4.3 Analysis
5 Results
5.1 Concept video description
5.2 Civil servant responses to concept video
6 Discussion
6.1 Summary of results
6.2 Results' relation to existing literature
6.3 Transferability: Results' relation to city and citizens
6.4 Limitations
6.5 Future work
7 Conclusion
Acknowledgments
References

โœฆ Subjects


human factors engineering; UI; UX; user interface; user experience; CS6750; CS; 6750; research; case studies; principles; cognitive science; interaction design; mobile; ubiquitous; education; educational; health; technology; tech; wearable


๐Ÿ“œ SIMILAR VOLUMES


User Interface Design and Evaluation (In
โœ Debbie Stone, Caroline Jarrett, Mark Woodroffe, Shailey Minocha ๐Ÿ“‚ Library ๐Ÿ“… 2005 ๐Ÿ› Morgan Kaufmann ๐ŸŒ English

Whether you are a professional new to the user-centered design field, or an experienced designer who needs to learn the fundamentals of user interface design and evaluation, this book can lead the way.What will you get from this book? Based on a course from the Open University, UK which has been tau

Designing the User Interface: Strategies
โœ Ben Shneiderman, Catherine Plaisant, Maxine Cohen, Steven Jacobs, Niklas Elmqvis ๐Ÿ“‚ Library ๐Ÿ“… 2016 ๐Ÿ› Pearson ๐ŸŒ English

For courses in Human-Computer Interaction The Sixth Edition of Designing the User Interface provides a comprehensive, authoritative, and up-to-date introduction to the dynamic field of human-computer interaction (HCI) and user experience (UX) design. This classic book has defined and charted the