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๐Ÿ“

Handbook of Game-Based Learning

โœ Scribed by Jan L. Plass (editor), Richard E. Mayer (editor), Bruce D. Homer (editor)


Publisher
MIT Press
Year
2020
Tongue
English
Leaves
601
Category
Library

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โœฆ Synopsis


A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology.

โœฆ Table of Contents


Contents
Preface
Acknowledgments
I Introduction to Game-Based Learning
1 Theoretical Foundations of Game-Based and Playful Learning โ€ข Jan L. Plass, Bruce D. Homer, Richard E. Mayer, and Charles K. Kinzer
2 Games as Playful Learning: Implications of Developmental Theory for Game-Based Learning โ€ข Bruce D. Homer, Charles Raffaele, and Hamadi Henderson
3 Types of Engagement in Learning with Games โ€ข Ruth N. Schwartz and Jan L. Plass
II Theoretical Foundations of Game-Based Learning
4 Cognitive Foundations of Game-Based Learning โ€ข Richard E. Mayer
5 Emotional Foundations of Game-Based Learning โ€ข Kristina Loderer, Reinhard Pekrun, and Jan L. Plass
6 Motivational Foundations of Game-Based Learning โ€ข Richard M. Ryan and C. Scott Rigby
7 Sociocultural Foundations of Game-Based Learning โ€ข Constance Steinkuehler and A. M. Tsaasan
III Design Foundations of Game-Based Learning
8 Instructional Support, Feedback, and Coaching in Game-Based Learning โ€ข James C. Lester, Randall D. Spain, Jonathan P. Rowe, and Bradford W. Mott
9 Self-Regulationand Reflection during Game-Based Learning โ€ข Michelle Taub, Roger Azevedo, Amanda E. Bradbury, and Nicholas V. Mudrick
10 Adaptivity and Personalization in Game-Based Learning โ€ข Jan L. Plass and Shashank Pawar
11 Narrative in Game-Based Learning โ€ข Michele D. Dickey
12 Multimedia Design Principlesin Game-Based Learning โ€ข Brian Nelson and Younsu Kim
13 Collaboration and Competition in Game-Based Learning โ€ข Fengfeng Ke
14 Emerging Design Factorsin Game-Based Learning: Emotional Design, Musical Score, and Game Mechanics Design โ€ข Shashank Pawar, Frankie Tam, and Jan L. Plass
15 Emerging Design Factorsin Game-Based Learning: Incentives, Social Presence, and Identity Design โ€ข Frankie Tam and Shashank Pawar
IV Applications of Game-Based Learning
16 Game-Based Learning in Science, Technology, Engineering, and Mathematics โ€ข Eric Klopfer and Meredith Thompson
17 Digital Games as Language-Learning Environments โ€ข Jonathon Reinhardt and Steven L. Thorne
18 Games for Enhancing Cognitive Abilities โ€ข Pedro Cardoso-Leite, Augustin Joessel, and Daphne Bavelier
19 Games for Workforce Learning and Performance โ€ข Ruth Clark and Frank Nguyen
20 Games for Assessment โ€ข Valerie J. Shute and Chen Sun
21 Learning Analytics for Games โ€ข V. Elizabeth Owen and Ryan S. Baker
Contributors
Author Index
Subject Index


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