http://www.sjgames.com/gurps/books/masscombat/
GURPS Mass Combat
โ Scribed by David Pulver
- Publisher
- Steve Jackson Games
- Year
- 2011
- Tongue
- English
- Leaves
- 50
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
There Will Be War! Hordes of orcs. Axis invaders. Starbeasts of Jupiter. Sooner or later, every GURPS campaign is likely to encounter battles too large to resolve with the ordinary combat system. The answer: GURPS Mass Combat! This powerful abstract system lets players resolve land, sea, and air battles with just a few die rolls. Logistics and reconnaissance, air superiority and sieges, casualties and looting - Mass Combat deals with all these factors and much more, in a generic system that can handle traditional, fantastic, and superscience troops at every tech level. A squad of ninja? An army with magic swords? Evil dinosaur-riding cultists? No problem! Mass Combat also never loses sight of the fact that GURPS is a roleplaying game - every hero gets a chance to shine, and the rules emphasize what the players do and what happens to them.
โฆ Table of Contents
About GURPS......Page 3
What an Element Represents......Page 4
Element Types......Page 5
Neutralizing Classes......Page 6
Cost......Page 7
Optional Features......Page 8
Unliving Troops......Page 11
Time to Raise a Force......Page 12
Maintaining a Force......Page 13
Super-Healing and Force Replacement......Page 14
Cavalry vs. Infantry......Page 15
Reading the Element Statistics......Page 16
Fantastic Elements......Page 18
Land Elements......Page 20
Reading the Element Statistics......Page 21
Naval Combat Elements......Page 23
Air Elements......Page 24
Preparations......Page 26
Forces in Motion......Page 27
Environmental Issues......Page 28
Reconnaissance Adventures......Page 30
Troop Strength Modifiers......Page 31
Fighting the Battle......Page 32
Examples of Heroism and Blunders......Page 33
3. Choose Battle Strategy......Page 34
Desperate Strategy......Page 36
5. Misfortunes of War......Page 37
6. Victory?......Page 38
Sieges......Page 39
Subordinate Commands......Page 40
Exceptional Powers in Battle......Page 41
An Yrth Military Force......Page 42
A Modern Military Force......Page 43
Reconnaissance Contest......Page 45
Battle Strategies Table......Page 46
Misfortunes of War Table......Page 47
Bibliography......Page 48
Index......Page 49
โฆ Subjects
GURPS
๐ SIMILAR VOLUMES
GURPS Compendium II is full of material from scores of GURPS worldbooks published in the last eight years - many of them out of print - about how to run a better GURPS game, how to handle roleplaying problems that come up (some universal, some particular to GURPS), expanded rules for character comba