GURPS attempts to satisfy campaigns across pretty much every genre, in pretty much every time period. The standard basic characters/campaigns books, plus perhaps Magic, Fantasy, and Banestorm make life pretty easy for a fantasy GM, while the basic books plus perhaps UltraTech, Infinite Worlds, Spac
GURPS High-Tech - Electricity and Electronics
โ Scribed by William H Stoddard, Nikola Vrtis
- Year
- 2019
- Tongue
- English
- Leaves
- 55
- Series
- GURPS 4th Edition
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
Contents
Introduction
About GURPS
About the Author
1. Basic Science
The Progress of Science
The Discovery of Electricity
Electromagnetism
From Science to Technology
The Invention of Electronics
Who Invented Vacuum Tubes?
Technologies
Energy and Information
Storage and Flow
Wired and Wireless
Near and Far Fields
Miniaturization
Analog and Digital
Skills
Understanding the Devices
TL (Tech Level), Dates
Breakable!
Cost
Weight
Power
HP, HT, DR
Combined Devices
Electrical Hazards
2. Laboratories and Workshops
Experimental Apparatus
Spark Gaps
Detection and Measurement
Static Electricity
Tesla Coils
Scientific and Medical Electronics
Bioelectrical Signals
Transducers and Meters
Transmission and Recording
Analog Computers
Medical and Surgical Tools
Construction and Repair
Hand Tools
Tool Kits
Safety Equipment
Heathkits
3. Power and Machinery
Electrical Energy
Generation
Storage
Transmission
The Battle of the Currents
Electrical Equipment
Heat and Light
Light Levels
Electrochemical Processes
Magnets
Motors
MEMS
Electrical Control
Switching
Variable Power
Remote Control
Safety Devices
Automatic Control and Robotics
4. Signals and Waves
Modes of Transmission
Wired
Wireless
Who Invented Radio?
Bandwidth
Tuning In
Optical
Communications Satellites
Audio
Audio Transducers
Audio Generation
Audio Amplification
Audio Transmission and Reception
Audio Recording
Video
Scanners and Printers
Cameras and Displays
Video Transmission and Reception
Video Recording
Active Rangefinding
Sonar
Radar
Lidar
5. Computation
Computers
Processing Power
From High-Tech to Ultra-Tech
Programs and Languages
Special-Purpose Devices
Digital Interfaces
Physical Controls
Touch Screens
Voice-Controlled Systems
Virtual Reality
Brain-Computer Interfaces
Networks
Local Networks
Long-Range Networks
Digitally Encoded Voice and Video
6. Electronic Warfare
Security and Espionage
Electric Fences
Locks and Lockpicks
Screening
Alarms
Bugs and Taps
The Electronic Battlefield
Surveillance and Countersurveillance
Communications and Encryption
Triangulation
Fuzes and Guidance
Electronic Weapons
Electric Stunners
Jammers
Psychotronics
EMP
Directed Energy Weapons
Weapons Tables
Index
โฆ Subjects
GURPS
๐ SIMILAR VOLUMES
All the Gear is Here! In 256 meticulously researched pages, GURPS High-Tech gives descriptions and stats for hundreds of kinds of historical weapons and personal armor, vehicles from the stagecoach to modern helicopters, and much more. GURPS High-Tech also has the gear and gadgets characters need.
All the Gear is Here! <br> In 256 meticulously researched pages, GURPS High-Tech gives descriptions and stats for hundreds of kinds of historical weapons and personal armor, vehicles from the stagecoach to modern helicopters, and much more. <br> GURPS High-Tech also has the gear and gadgets characte
http://www.sjgames.com/gurps/books/high-tech/