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GURPS 4th edition. High-Tech

✍ Scribed by Hans-Christian Vortisch, S.A. Fisher, Michael Hurst


Publisher
Steve Jackson Games Incorporated
Year
2007
Tongue
English
Leaves
258
Category
Library

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✦ Synopsis


http://www.sjgames.com/gurps/books/high-tech/

✦ Table of Contents


About the Authors......Page 5
1. The Equipment Age
......Page 6
Dirty Tech......Page 7
New Perk: Equipment Bond......Page 8
Legality and Antiques......Page 9
Integrating and Modifying Equipment
......Page 10
Equipment Statistics......Page 11
Tech-Level Specialization......Page 12
2. Core Technologies......Page 13
Batteries......Page 14
Generators......Page 15
Fuel......Page 16
Dirty Tech: Oil Refining......Page 17
The Printed Page......Page 18
Office Technology......Page 19
Computers......Page 20
Computer Networks......Page 21
Computer-Based Research......Page 22
Tools
......Page 24
Hand Tools......Page 25
Power Tools......Page 27
Industrial Equipment......Page 29
Rescue Tools......Page 30
Personal Devices and Consumer Goods......Page 31
Personal Accessories......Page 32
Appliances......Page 33
Foodstuffs......Page 34
Luxuries......Page 35
Mail and Freight......Page 36
Telephone......Page 37
Radio......Page 38
Radio in Use......Page 39
Audio Storage, Recording, and Playback......Page 41
Video Storage, Recording, and Playback......Page 43
Television......Page 45
Active Sensors......Page 46
Passive Visual Sensors......Page 48
Indirect Passive Sensors......Page 49
Scientific Equipment......Page 51
Lights......Page 52
Navigation Instruments......Page 53
Load-Bearing Gear......Page 54
Climbing and Mountaineering Gear......Page 56
Survival and Camping Gear......Page 57
Maritime Gear......Page 60
Parachuting Gear......Page 61
Clothing
......Page 63
Body Armor......Page 66
Dirty Tech: Homemade Armor......Page 72
Environmental Protection......Page 73
Biomedical Sensors (TL7)......Page 76
Camouflage......Page 77
Stealth......Page 78
Firearms
......Page 79
How to Treat Your Gun......Page 80
Immediate Action......Page 82
Shooting......Page 83
Black-Powder Fouling......Page 87
Air Guns......Page 89
Ranged Electric Stunners......Page 90
Non-Repeating Pistols......Page 91
Dirty Tech: Improvised Guns......Page 93
Automatic Revolver......Page 98
Disguised Firearms......Page 99
Rocket Pistol......Page 100
Shotguns......Page 104
Muskets and Rifles......Page 108
Drilling......Page 109
MiniΓ© Balls......Page 110
The Kalashnikov......Page 115
Flechette Rifle......Page 117
Caseless-Ammo Rifles......Page 120
Submachine Guns......Page 123
The H&K MP5......Page 124
Mechanical Machine Guns......Page 128
Water-Cooled Machine Guns......Page 130
Electric Gatling Gun......Page 136
Cannon......Page 139
Using Artillery......Page 140
Grenade Launchers......Page 143
Grenade Launcher Ammo......Page 144
Individual Combat Weapon......Page 145
Mortars......Page 146
Backblast......Page 148
Guided and Homing Missiles......Page 151
Holsters, Scabbards, and Slings......Page 154
Sights and Aiming Aids......Page 156
Sound Suppressors......Page 159
Miscellaneous Emergency......Page 0
Cinematic Silencers......Page 160
Miscellaneous Accessories and
Modifications......Page 161
Calibers......Page 162
Optional Wounding Rules......Page 163
Ammunition Classes......Page 164
Cartridge Conversions......Page 165
Ammunition Upgrades......Page 166
Adjusting Damage......Page 167
Exotic Bullets......Page 169
Multiple Projectiles......Page 173
Shot Sizes......Page 174
Handloading and Reloading......Page 175
Ammunition Tables......Page 176
Ammunition Interchangeability......Page 179
Dirty Tech: Improvised Flamethrowers......Page 180
Spray Guns and Aerosols......Page 181
Explosives and Incendiaries......Page 182
Conventional Explosives......Page 184
Dirty Tech: Skimming Nitro......Page 186
Dirty Tech: Home-Cooked Explosives......Page 187
Explosives Equipment......Page 188
Incendiaries......Page 189
Land Mines......Page 190
Dirty Tech: Hand-Grenade Booby Trap......Page 191
Dirty Tech: Improvised Grenades......Page 192
Rifle Grenades......Page 194
Bombs......Page 195
Nuclear Weapons......Page 196
Blades......Page 197
Bayonets......Page 198
Optional Rule: Sheaths......Page 199
Dirty Tech: Improvised Melee Weapons......Page 200
Thrown Weapons......Page 202
Barriers and Traps......Page 203
Security Systems......Page 206
Eye in the Sky......Page 208
Surveillance and Tracking Devices......Page 209
Wire Rat Gear......Page 210
Dirty Tech: Homemade Surveillance Gear......Page 211
Countersurveillance......Page 212
Forgery and Counterfeiting......Page 214
Mule Pills......Page 215
Lie Detection......Page 216
Forensics......Page 217
Bomb Disposal......Page 218
7. Medical and Health Technology......Page 219
Breathing......Page 220
First Aid Kits and Doctor’s Bags......Page 221
Medical Equipment
......Page 222
Outbreak!......Page 223
Surgical Tools......Page 224
Anesthesia......Page 225
Prosthetics
......Page 226
Drugs......Page 227
Poisons......Page 228
8. Transportation......Page 229
Land......Page 231
Air......Page 232
19th-Century Stagecoach......Page 233
WWI Biplane Fighte/Bomber......Page 234
Inside a TL6 Tank......Page 235
1930s Sedan......Page 236
WWII Jeep......Page 237
WWII Medium Propeller Fighter......Page 238
WWII Medium Tank......Page 239
WWII Mdium Truck
......Page 240
Cold War Light Helicopter
......Page 241
Cold War Patrol Boat
......Page 242
Modern HMMWV......Page 243
Modern Light Monoplane
......Page 244
Modern Main Battle Tank......Page 245
Glossary......Page 246
Bibliography......Page 248
Appendix: Gunmen......Page 250
Index
......Page 254

✦ Subjects


GURPS


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