𝔖 Scriptorium
✦   LIBER   ✦

πŸ“

GURPS Classic: Mecha

✍ Scribed by David L. Pulver


Publisher
Steve Jackson Games Incorporated
Tongue
English
Leaves
131
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


http://www.sjgames.com/gurps/books/Mecha/

✦ Table of Contents


Introduction
About the Author
1. Mecha!
Glossary
Why Mecha?
The Mech Genre: A Historical Overview
Campaign Settings
Super Battlesuits
Giant Super-Robots
Mobile Suits
Cross-Genre Mecha
Mecha Campaigns
Campaign Style
Combat, Close and Personal
Staging Combat
Mecha and Society
Tech Level of Mecha
Campaign Themes
Mecha Academy
Campaign Crossovers
Space and the Battlefield
Surviving Orbital Strikes
Anime Aliens
Game-Mastering Anime
Telegraphed Attacks
Famous Last Words
2. Characters
Character Types
Mecha as Starting Equipment
Mecha as Assigned Equipment
Other Races
Military Unit Compositions
Advantages, Disadvantages and Skills
Advantages
New Advantages
Disadvantages
Skills
3. Mecha in Action
Inside Your Mecha
In the Cockpit
Wearing Battlesuits
Battlesuit Faceplates
Mecha and Movement
General Movement Rules
Staging Combat
Fast Movement and Encumbrance
Walking
Movement in the Air
Jumping Mecha
Movement On or Under Water
Space Movement
Mecha Systems
Using Legs
Using Arms
Using Computers
Sensors
Using Comsuites
The Horizon
Mecha in Combat
Sensor Modifiers
Ranged Combat
Hand-to-Hand Combat
Collisions
Dischargers
Defenses
Angle of Fire
Misses and Scattering
Homing Missiles
Effects of Damage
Mecha and Knockback
Fire and Explosion
Damage Effects
Mecha Critical Hit Table
Ammunition Explosions
Antimatter and Nuclear Power Plant Explosions
The Battlefield
Terrain
Buildings
Ejection
Optional Rules for Mecha Combat
Playability Rules
Indirect Fire
Cinematic Rules
Orbital Strikes
Dogfighting Combat
Extreme Environments
Life Support
Maintenance, Breakdowns and Repairs
Building Mecha
Power and Fuel
Ranged Weapons
Ranged Weapon Statistics
Ranged Weapons Table
Guns Table
Launcher Table
Built-In Contact Weapons
Built-In Contact Weaponry Table
4. Mecha Handbook
Seraph Delta (TL9)
Deathstriker (TL9)
Kuonoichi 5 (TL9)
Stormhawk (TL9)
Kamen Panzer (TL9)
Vandal (TL9)
Darkangel (TL10)
5. Basic Mecha Design
Part I, β€œStep 0” – Concept
Military Mecha
Police Mecha
Civilian Mecha
Other Possibilities
Design Tip: Target Weight
Part II – Body and Subassemblies
Step 1 – Choose Subassemblies
Step 2 – Streamlined Mecha
Part III – Components
Step 3 – Leg Drivetrain
Step 4 – Arm Motors
Step 5 – Thrusters
Step 6 – Cockpit
Step 7 – Built-In Weapons
Step 8 – Weapon Accessories
Step 9 – Sensors
Step 10 – Comsuites
Step 11 – Electronic Countermeasures (ECM)
Step 12 – Power Systems
Step 13 – Fuel and Fuel Tanks
Step 14 – Cargo Space
Step 15 – Access Space
Part IV – Volume and Structure
Step 16 – Body and Subassembly Volumes
Step 17 – Surface Area
Step 18 – Structure
Step 19 – Hit Points (HP)
Part V – Surface Features
Step 20 – Environmental Protection
Step 21 – Defensive Surface Features
Step 22 – Armor
Step 23 – Hardpoints (Optional)
Part VI – Statistics
Dimensions (Optional)
Strength and Reach
Part VII – Performance
Ground Performance
Aerial Performance
Space Performance
Appendices
Appendix 1: Hand-Held Weapons
Appendix 2: Equipment Pods
Appendix 3: Software
Appendix 4: Mecha and GURPS Space
6. Advanced Mecha construction
Battlesuits
Battlesuit Design
Battlesuit Performance
Neural Interfaces
Exotic Weapons
Nuclear Missiles (TL8)
Omni-Beam Projector (TL9)
Combiner Beams (TL9)
Wave Projector (TL9)
Baroque Weapons (TL9)
Other Advanced Components
Contragravity (TL12)
Personal Teleporter (TL16)
Transformable Mecha
Designing Transformable Mecha
Performance
Other Configuration Effects
Activating a Transformation
Exotic Structural Options
Foot Rollers (TL8)
Armor Options
Armor and Facing
Open-Frame Armor
Cheesecake Armor
Compound Armor
Exo-Armor Husk
Exotic Surface Features
Psibernetic Web (TL9)
Force Fields
Overload Boosters (TL10)
Combining Mecha
Core/Shell Mecha
Super Combining Mecha
Exotic Technologies
Energy Exosuits (TL12+)
Anachronistic Mecha
Non-Mecha
Hand Weapons and Shields
Mecha-Sized Medieval Weapons
Shields
7. Cybermech Damocles
Damocles
The Gebberoth
Campaign Setting and Characters
The Galactic Hegemony
Tostag
Project Damocles
Del Karva
UNISTAR
Asog Gebberoth Arrives
Gyre
The Asig-Tostag War
Tivaak
UNISTAR
Organization
Snatches
UNISTAR Equipment
UNISTAR Installations
UNISTAR Personal Weapons and Accessories
Facing the Threat
CATSPAWS
The Gebberoth
Tostag Gebberoth
Hermes Global
Asog Gebberoth
Gebberoth Nests
UNISTAR Characters
Farside
Strange Allies
Antarctica Base
Gebberoth Mecha
Bibliography
Index

✦ Subjects


GURPS


πŸ“œ SIMILAR VOLUMES


GURPS Classic: Mecha
✍ David L. Pulver πŸ“‚ Library πŸ“… 1999 πŸ› Steve Jackson Games Incorporated 🌐 English

http://www.sjgames.com/gurps/books/Mecha/

GURPS Classic: Autoduel
✍ Christopher J. Burke, Rob Garitta πŸ“‚ Library πŸ“… 1996 πŸ› Steve Jackson Games Incorporated 🌐 English

http://www.sjgames.com/gurps/books/Autoduel/

GURPS Classic: Ogre
✍ Greg Rose πŸ“‚ Library πŸ“… 2000 πŸ› Steve Jackson Games Incorporated 🌐 English

http://www.sjgames.com/gurps/books/ogre/

GURPS Classic: Illuminati
✍ Nigel D. Findley πŸ“‚ Library πŸ“… 2000 πŸ› Steve Jackson Games Incorporated 🌐 English

http://www.sjgames.com/gurps/books/Illuminati/

GURPS Classic: Villains
✍ James Lowder πŸ“‚ Library πŸ“… 2000 πŸ› Steve Jackson Games Incorporated 🌐 English

http://www.sjgames.com/gurps/books/villains/

GURPS Classic: Undead
✍ Sean Punch πŸ“‚ Library πŸ“… 2001 πŸ› Steve Jackson Games Incorporated 🌐 English

http://www.sjgames.com/gurps/books/Undead/