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Getting started with unity 5: leverage the power of unity 5 to create amazing 3D games

โœ Scribed by Lavieri, Edward


Publisher
Packt Publishing
Year
2015
Tongue
English
Leaves
184
Series
Community experience distilled
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Synopsis


Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Jiggy with the Unity Interface; Why Unity?; Getting your hands on Unity; Projects; Layouts; Views; The Scene view; The Game view; The Hierarchy view; The Project view; Inspector view; Transform tools; Cameras; Summary; Chapter 2: Creating the Game Environment; Game design; Game look; Player objectives; Gameplay; User actions; Artificial Intelligence; End state; Terrain; Creating the terrain; Adding mountains; Adding a river; Textures;If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

โœฆ Table of Contents


Cover
Copyright
Credits
About the Author
About the Reviewers
www.PacktPub.com
Table of Contents
Preface
Chapter 1: Getting Jiggy with the Unity Interface
Why Unity?
Getting your hands on Unity
Projects
Layouts
Views
The Scene view
The Game view
The Hierarchy view
The Project view
Inspector view
Transform tools
Cameras
Summary
Chapter 2: Creating the Game Environment
Game design
Game look
Player objectives
Gameplay
User actions
Artificial Intelligence
End state
Terrain
Creating the terrain
Adding mountains
Adding a river
Textures Additional environmental featuresNatural bridge
Planting trees
Water
Creating the sky
Summary
Chapter 3: Working with Assets
Assets
Asset packages
Unity Asset Store
Adding assets to your game
Using the Unity Asset Store
Importing a custom asset package
Importing the game characters
Importing the buildings
Using Blender to create assets for your game
Summary
Chapter 4: Animating the Game Characters
Animation basics
Character controllers
First person controller
Creating a third person controller
Animating player characters
Little farmer Colt
Old farmer character Farm animalsPreviewing animations
Creating animation clips
Summary
Chapter 5: Scripting the Game
C# programming primer
Syntax
Naming conventions
Class, function, and method names
Camel case
Abbreviations
Special characters
Data types
Using MonoDevelop
Scripting with C# in Unity
Start and update functions
Scripting example
Unity scripting assets
Scripting our game
Script planning
Gathering corn
Gathering water
Feeding piglets
Feeding baby chicks
Feeding pigs
Feeding adult chickens
Data requirements
All about the pigs
Chicks and chickens
Corn and water Initializing our dataSelective scripts
Selective script --
global variables
Selective script --
evoking the take animation
Selective script --
feeding the farm animals
Organizing scripts
Summary
Chapter 6:Adding a Graphical User Interface
An overview of GUI
Functions of a GUI
Feedback
Control
Feedback and Control
Game Layers
Unity 5's UI system
Canvas
Render mode
Creating a GUI
HUD
Creating a HUD
Mini-Maps
Creating a mini-map
Game navigation
Summary
Chapter 7:Polishing and Optimizing the Game
Sight and sound
Unity's sound capabilities
Audio listener
Audio clips Audio sourceImplementing sound effects
Visual effects
Spotlight orb with halo effect
Casting shadows
Trail rendering
Rendering options
The Profiler window
Rendering optimization
Imposing limits
Baking images
Optimizing scripts
Summary
Chapter 8:What's Next?
Improving our game
Audio
Visual effects
Functionality
Levels
Project management
Unity workflow
Art and animation
Scripts
Other assets
Scaling projects
Development concepts
Cross-platform considerations
Plugins
Attribution
Advanced topics
Particle systems
Inventory control systems
Dialog systems
Summary

โœฆ Subjects


Computer games--Design;Electronic books;Computer games -- Design;Unity (Electronic resource)


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