Getting Started with Unity 5
✍ Scribed by Lavieri E.
- Tongue
- English
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
Packt Publishing, 2015. — 184 p. — ISBN 978-1-78439-831-6.
This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game.
Create, organize, and manage your game project with the Unity interface;
Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees;
Import and use custom assets and asset packages to add characters to your game;
Review existing animations and create custom animation clips to bring your game characters to life;
Build custom scripts to make your game characters interactive;
Add a graphical user interface to your game to enable easy user interaction;
Explore advanced Unity concepts including workflow, scaling, physics, and cross-platform considerations;
Customize your game with sound effects, shadows, lighting effects, and rendering options.Learn to create interactive games with the Unity 5 game engine.
Explore advanced features of Unity 5 to help make your games more appealing and successful.
A step-by-step guide giving you the perfect start to developing games with Unity 5.Who This Book Is For:
If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.Формат книги совместим с iPAD и Amazon Kindle, на PC открывается многими бесплатными ридерами, например Cool Reader, Calibre, Adobe Digital Editions
✦ Subjects
Библиотека;Компьютерная литература;Unity
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