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Geometry for Computer Graphics: Formulae, Examples and Proofs

โœ Scribed by John Vince MTech, PhD, CEng, FBCS (auth.)


Publisher
Springer-Verlag London
Year
2005
Tongue
English
Leaves
359
Edition
1
Category
Library

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โœฆ Synopsis


Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis.

Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners.

The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.

โœฆ Table of Contents


Geometry....Pages 1-71
Examples....Pages 73-168
Proofs....Pages 169-323
Glossary....Pages 325-332
Bibliography....Pages 333-334

โœฆ Subjects


Computer Graphics; Math Applications in Computer Science; Geometry


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