𝔖 Bobbio Scriptorium
✦   LIBER   ✦

Generic VLSI architecture for block-matching motion estimation algorithms

✍ Scribed by Zhong L. He; Ming L. Liou; Philip. C. H. Chan; C. Y. Tsui


Publisher
John Wiley and Sons
Year
1998
Tongue
English
Weight
403 KB
Volume
9
Category
Article
ISSN
0899-9457

No coin nor oath required. For personal study only.

✦ Synopsis


In this article, a generic VLSI architecture which is both a switch network to implement two block-matching motion estiprogrammable and scalable is proposed for block-matching motion mation algorithms: namely, full-search and three-step search, estimation algorithms. Various motion estimation algorithms can be only for low-bit-rate applications. The design in [26] uses a implemented using the proposed architecture by organizing the indidistributed programmable motion estimator architecture and optividual search positions (checking points) into checking vectors. A

mizes its processing engine for hardware efficiency and the conchecking vector is processed in parallel by fully exploiting its data trol engine for flexibility. The distributed architecture models dependency. The optimal choice for the size of checking vector is motion estimation as if searching through a tree of vector points, discussed based on the design tradeoffs among processing speed, where the traversing functions are implemented in a multimode silicon area, and I/O bandwidth. Appropriate designs are recomvector search engine and the hierarchy is constructed by an algomended for various video applications.


πŸ“œ SIMILAR VOLUMES


Architectural Study of a Block-Recursive
✍ FranΓ§ois Charot; Claude Labit; Pascal Lemonnier πŸ“‚ Article πŸ“… 1997 πŸ› Elsevier Science 🌐 English βš– 229 KB

## Architectural Study of a Block-Recursive Motion Estimation Algorithm he block-recursive algorithm for motion estimation is an option to classical methods like blockmatching usually used in conventional coding schemes based on motion compensation. The Tbl ock-recursive algorithm considered in th

Block-matching algorithm based on an ada
✍ Hwang-Seok Oh; Heung-Kyu Lee πŸ“‚ Article πŸ“… 2000 πŸ› Elsevier Science 🌐 English βš– 300 KB

Block-matching algorithm based on an adaptive reduction of the search area for motion estimation T he motion estimation and compensation technique is widely used for video coding applications but the real-time motion estimation is not easy due to its enormous computations. In this paper, a new adapt

A Tree Matching Algorithm and VLSI Archi
✍ M. Schaffer; T. Chen πŸ“‚ Article πŸ“… 1998 πŸ› Elsevier Science 🌐 English βš– 77 KB

## A Tree Matching Algorithm and VLSI Architecture for Real-Time 2D Object Classification his paper presents a real-time classification algorithm for two-dimensional (2D) object contours using a tree model which is implemented in a modular very large scale integration (VLSI) Tar chitecture. The ha

Classified variable-block-size motion es
✍ Shih-Yu Huang; Jia-Shung Wang πŸ“‚ Article πŸ“… 1996 πŸ› John Wiley and Sons 🌐 English βš– 480 KB

In recent years, the variable-block-size (VBS) motion estimation technique has been widely employed to improve the performance of the block-matching algorithm (BMA). In VBS, the block size is varied according to the type of motion. The VBS is known to be very efficient for areas containing complex m