We consider a very simple adaptive rule that induces cooperative behavior in a large class of dilemma games. The rule has a Pavlovian flavor and can be described as win-continue, lose-reverse. It assumes no knowledge about the underlying structure of the environment (the "rules of the game") and req
Games with Zero-knowledge Signaling
โ Scribed by Edward Epsen
- Book ID
- 106538955
- Publisher
- Springer Netherlands
- Year
- 2007
- Tongue
- English
- Weight
- 209 KB
- Volume
- 86
- Category
- Article
- ISSN
- 0039-3215
No coin nor oath required. For personal study only.
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