Game Scripting Mastery (Premier Press Game Development)
โ Scribed by Alex Varanese
- Publisher
- Course Technology PTR
- Year
- 2002
- Tongue
- English
- Leaves
- 1273
- Series
- Premier Press Game Development
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
I received my purchase in almost perfect condition. The CD that came with the book had a scratch on it that ALMOST made it unusable, but I managed to get everything I needed off of it (Direct X was the only thing that wouldn't install properly, which you can get elsewhere, so I got lucky. It could have been worse, though...)
๐ SIMILAR VOLUMES
Meh, mark should be 2... 5 is an accident. I will be brief. I only have 4.5 years experience as a programmer, of those only 1.5 were spent on C++ and I have no experience whatsoever in game programming; the new stuff I learned from this book could be printed on a letter page or less. This is just g
Meh, mark should be 2... 5 is an accident. I will be brief. I only have 4.5 years experience as a programmer, of those only 1.5 were spent on C++ and I have no experience whatsoever in game programming; the new stuff I learned from this book could be printed on a letter page or less. This is just g
Meh, mark should be 2... 5 is an accident. I will be brief. I only have 4.5 years experience as a programmer, of those only 1.5 were spent on C++ and I have no experience whatsoever in game programming; the new stuff I learned from this book could be printed on a letter page or less. This is just g
This booked gives me a mixed understanding. It has both good and bad qualities. The author tries to make shaders easy to understand for people who are not programmers. He is successful in this endeavor by outlining how to use Render Monkey. However the author often glosses over details, and it l