Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and
Game Engine Toolset Development
✍ Scribed by Graham Wihlidal
- Book ID
- 127449195
- Year
- 2006
- Tongue
- English
- Weight
- 9 MB
- Edition
- 1
- Category
- Library
- City
- Boston, MA
- ISBN
- 1592009638
No coin nor oath required. For personal study only.
✦ Synopsis
I had expected the book to cover foundational concepts and cover information about tools that is specific to issues that arise in game development. The book covers some of that superficially, but more in an advisory tone, rather than a hands-on code specific way.
It's more of an overview of general techniques than an in-depth coverage of the topic of building tools that drive content or support games. Not directly useful to me, it turns out, but perhaps for others...
✦ Subjects
Разработка игр
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