𝔖 Scriptorium
✦   LIBER   ✦

πŸ“

Game: Animals, Video Games, and Humanity

✍ Scribed by Tom Tyler


Publisher
University of Minnesota Press
Year
2022
Tongue
English
Leaves
249
Edition
1
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


A playful reflection on animals and video games, and what each can teach us about the other
Β 

Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers experience life from the perspective of a pet dog, a predator or a prey animal, or even a pathogen. In Game, author Tom Tyler provides the first sustained consideration of video games and animals and demonstrates how thinking about animals and games together can prompt fresh thinking about both.

Game comprises thirteen short essays, each of which examines a particular video game, franchise, aspect of gameplay, or production in which animals are featured, allowing us to reflect on conventional understandings of humans, animals, and the relationships between them. Tyler contemplates the significance of animals who insert themselves into video games, as protagonists, opponents, and brute resources, but also as ciphers, subjects, and subversive guides to new ways of thinking. These animals encourage us to reconsider how we understand games, contesting established ideas about winning and losing, difficulty settings, accessibility, playing badly, virtuality, vitality and vulnerability, and much more.

Written in a playful style, Game draws from a dizzying array of sources, from children’s television, sitcoms, and regional newspapers to medieval fables, Shakespearean tragedy, and Edwardian comedy; from primatology, entomology, and hunting and fishing manuals to theological tracts and philosophical treatises. By examining video games through the lens of animals and animality, Tyler leads us to a greater humility regarding the nature and status of the human creature, and a greater sensitivity in dealings with other animals.


πŸ“œ SIMILAR VOLUMES


Game: Animals, Video Games, and Humanity
✍ Tom Tyler πŸ“‚ Library πŸ“… 2022 πŸ› University of Minnesota Press 🌐 English

<p><span>A playful reflection on animals and video games, and what each can teach us about the other</span><span><br> Β </span></p><p><span>Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers expe

Game: Animals, Video Games, and Humanity
✍ Tom Tyler πŸ“‚ Library πŸ“… 2022 πŸ› University of Minnesota Press 🌐 English

<p><span>A playful reflection on animals and video games, and what each can teach us about the other</span><span><br> Β </span></p><p><span>Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers expe

Game Anim: Video Game Animation Explaine
✍ Jonathan Cooper πŸ“‚ Library πŸ“… 2019 πŸ› CRC Press/Taylor & Francis Group 🌐 English

"Hints, tips, and best practices for creating video game animation learned from some of the largest and most successful video game productions in the world. This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and wor

Game anim : video game animation explain
✍ Cooper, Jonathan πŸ“‚ Library πŸ“… 2019 πŸ› CRC Press/Taylor & Francis Group 🌐 English

"Hints, tips, and best practices for creating video game animation learned from some of the largest and most successful video game productions in the world. This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and wor

Game Anim: Video Game Animation Explaine
✍ Jonathan Cooper πŸ“‚ Library πŸ“… 2021 πŸ› CRC Press 🌐 English

The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edi

Gamer Nation: Video Games and American C
✍ John Wills πŸ“‚ Library πŸ“… 2019 πŸ› Johns Hopkins University Press 🌐 English

In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's <i>Western Gun</i>, a recent Japanese arcade machine, Nutting's<i> Gun Fight</i> depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American mark