"Hints, tips, and best practices for creating video game animation learned from some of the largest and most successful video game productions in the world. This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and wor
Game Anim: Video Game Animation Explained
β Scribed by Jonathan Cooper
- Publisher
- CRC Press/Taylor & Francis Group
- Year
- 2019
- Tongue
- English
- Leaves
- 546
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
"Hints, tips, and best practices for creating video game animation learned from some of the largest and most successful video game productions in the world. This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best animation for beginners and professionals. Taking readers through a complete game Read more...
β¦ Table of Contents
Chapter 1: The Video Game AnimatorChapter 2: The Game Development Environment . Chapter 3: The 12 Animation Principles Chapter 4: The Five Fundamentals of Game Animation Chapter 5: What You Need to KnowChapter 6: The Game Animation Workflow . Chapter 7: Our Project: Preproduction . Chapter 8: Our Project: Technical Animation Chapter 9: Our Project: Gameplay Animation Chapter 10: Our Project: Cinematics & Facial Chapter 11: Our Project: Motion Capture Chapter 12: Our Project: Animation Team Management .Chapter 13: Our Project: Polish & Debug Chapter 14: The Future
β¦ Subjects
Computer animation -- Vocational guidance;Video games -- Design -- Vocational guidance;ART / Film & Video;PHOTOGRAPHY / Techniques / Cinematography & Videography;COMPUTERS / Computer Graphics / Game Programming & Design
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