"This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is
Foundations of Game Engine Development, Volume 2: Rendering
โ Scribed by Eric Lengyel
- Publisher
- Terathon Software
- Year
- 2019
- Tongue
- English
- Leaves
- 409
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
From amazon:
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
โฆ Subjects
game engine development programming graphics rendering computer
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