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Foundations of Game Engine Development, Volume 2: Rendering

โœ Scribed by Eric Lengyel


Publisher
Terathon Software
Year
2019
Tongue
English
Leaves
409
Category
Library

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โœฆ Synopsis


From amazon:

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

โœฆ Subjects


game engine development programming graphics rendering computer


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