From amazon: This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility m
Foundations of Game Engine Development Volume 2 Rendering
โ Scribed by Eric Lengyel
- Publisher
- Terathon Software
- Year
- 2019
- Tongue
- English
- Leaves
- 409
- Series
- Foundations of Game Engine Development 2
- Edition
- 4
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
"This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included."
Amazon description
โฆ Table of Contents
Preface
Chapter 5 Graphics Processing
Chapter 6 Projections
Chapter 7 Shading
Chapter 8 Lighting and Shadows
Chapter 9 Visibility and Occlusion
Chapter 10 Advanced Rendering
Index
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