As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functional
Flash MX 2004 Games: Art to ActionScript
โ Scribed by Lever, Nik
- Publisher
- Focal Press; Taylor and Francis
- Year
- 2004;2012
- Tongue
- English
- Leaves
- 441
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
โฆ Table of Contents
Front Cover
Flash Mx 2004 Games
Copyright Page
Contents at a glance
Introduction
Chapter 1. Your first game
Section 1: Animation
Chapter 2. Drawing with Flash
Chapter 3. Simple cut-out animation
Chapter 4. Using Cgi programs to create animation
Chapter 5. Background art
Chapter 6. Creating artwork for mobile devices
Section 2: Action
Chapter 7. So what is a variable?
Chapter 8. In tip-top condition
Chapter 9. Using loops
Chapter 10. Keep it modular
Chapter 11. Debugging
Chapter 12. Using external files
Section 3: Putting it into practice. Chapter 13. Small games to keep them loadingChapter 14. Quizzes
Chapter 15. Mazes
Chapter 16. Board games
Chapter 17. Platformers
Chapter 18. Sports simulations
Section 4: Flash for mobiles
Chapter 19. Flash Lite --
how does it affect game developers?
Chapter 20. Using Flash on a PocketPc
Section 5: Flash for boffins
Chapter 21. High score tables
Chapter 22. Multi-player games using sockets
Chapter 23. Using Flash Communication Server
Chapter 24. Embedding Flash
Appendix A:Integrating Flash with Director
Appendix B: Tweening in code
Bibliography
Index.
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